diff options
author | Brian <brian.paul@tungstengraphics.com> | 2008-01-10 10:22:01 -0700 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2008-01-10 11:25:25 -0700 |
commit | fd8b5ede950eb809165c783db2844130fb4c072d (patch) | |
tree | a69cdf258a1f8636cc392eaba2417ab8cb701bfe /src/mesa/pipe/softpipe/sp_prim_setup.h | |
parent | ede7b00b59b37f078de0663918c0c84d572c27e8 (diff) |
clean-up comments, code
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_prim_setup.h')
-rw-r--r-- | src/mesa/pipe/softpipe/sp_prim_setup.h | 99 |
1 files changed, 53 insertions, 46 deletions
diff --git a/src/mesa/pipe/softpipe/sp_prim_setup.h b/src/mesa/pipe/softpipe/sp_prim_setup.h index 598394f73e..c16dc634b0 100644 --- a/src/mesa/pipe/softpipe/sp_prim_setup.h +++ b/src/mesa/pipe/softpipe/sp_prim_setup.h @@ -1,33 +1,49 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ #ifndef SP_PRIM_SETUP_H #define SP_PRIM_SETUP_H -/* Vertices are just an array of floats, with all the attributes +/** + * vbuf is a special stage to gather the stream of triangles, lines, points + * together and reconstruct vertex buffers for hardware upload. + * + * First attempt, work in progress. + * + * TODO: + * - separate out vertex buffer building and primitive emit, ie >1 draw per vb. + * - tell vbuf stage how to build hw vertices directly + * - pass vbuf stage a buffer pointer for direct emit to agp/vram. + * + * + * + * Vertices are just an array of floats, with all the attributes * packed. We currently assume a layout like: * * attr[0][0..3] - window position @@ -37,23 +53,11 @@ * all the enabled attributes run contiguously. */ + struct draw_stage; struct softpipe_context; -extern struct draw_stage *sp_draw_render_stage( struct softpipe_context *softpipe ); - - -/* A special stage to gather the stream of triangles, lines, points - * together and reconstruct vertex buffers for hardware upload. - * - * First attempt, work in progress. - * - * TODO: - * - separate out vertex buffer building and primitive emit, ie >1 draw per vb. - * - tell vbuf stage how to build hw vertices directly - * - pass vbuf stage a buffer pointer for direct emit to agp/vram. - */ typedef void (*vbuf_draw_func)( struct pipe_context *pipe, unsigned prim, const ushort *elements, @@ -62,20 +66,23 @@ typedef void (*vbuf_draw_func)( struct pipe_context *pipe, unsigned nr_vertices ); -extern struct draw_stage *sp_draw_vbuf_stage( struct draw_context *draw_context, - struct pipe_context *pipe, - vbuf_draw_func draw ); +extern struct draw_stage * +sp_draw_render_stage( struct softpipe_context *softpipe ); +extern struct draw_stage * +sp_draw_vbuf_stage( struct draw_context *draw_context, + struct pipe_context *pipe, + vbuf_draw_func draw ); -/* Test harness - */ -void sp_vbuf_setup_draw( struct pipe_context *pipe, - unsigned prim, - const ushort *elements, - unsigned nr_elements, - const void *vertex_buffer, - unsigned nr_vertices ); + +extern void +sp_vbuf_render( struct pipe_context *pipe, + unsigned prim, + const ushort *elements, + unsigned nr_elements, + const void *vertex_buffer, + unsigned nr_vertices ); |