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authorBrian <brian.paul@tungstengraphics.com>2007-06-20 14:29:14 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-06-20 14:29:14 -0600
commitfb5cdbd078d4d44fb43d417843debe41148f3714 (patch)
treec0ee61884177dfb98067fd4ea7f4f52042265b3e /src/mesa/pipe/softpipe/sp_tile.c
parent1edb5aafadc16ac0d7c604a3cd4a9c2e91d9b705 (diff)
Initial implementation of a software pipeline for quad rasterization (fragment ops).
This is very much like the clipper/setup pipeline for primitives.
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_tile.c')
-rw-r--r--src/mesa/pipe/softpipe/sp_tile.c24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/mesa/pipe/softpipe/sp_tile.c b/src/mesa/pipe/softpipe/sp_tile.c
new file mode 100644
index 0000000000..168872c64d
--- /dev/null
+++ b/src/mesa/pipe/softpipe/sp_tile.c
@@ -0,0 +1,24 @@
+
+
+#include "sp_context.h"
+
+
+
+void
+sp_build_quad_pipeline(struct softpipe_context *sp)
+{
+
+ sp->quad.first = sp->quad.output;
+
+ if (sp->blend.blend_enable) {
+ sp->quad.blend->next = sp->quad.first;
+ sp->quad.first = sp->quad.blend;
+ }
+
+ /* XXX always enable shader? */
+ if (1) {
+ sp->quad.shade->next = sp->quad.first;
+ sp->quad.first = sp->quad.shade;
+ }
+
+}