diff options
author | Brian <brian.paul@tungstengraphics.com> | 2007-06-20 14:29:14 -0600 |
---|---|---|
committer | Brian <brian.paul@tungstengraphics.com> | 2007-06-20 14:29:14 -0600 |
commit | fb5cdbd078d4d44fb43d417843debe41148f3714 (patch) | |
tree | c0ee61884177dfb98067fd4ea7f4f52042265b3e /src/mesa/pipe/softpipe/sp_tile.c | |
parent | 1edb5aafadc16ac0d7c604a3cd4a9c2e91d9b705 (diff) |
Initial implementation of a software pipeline for quad rasterization (fragment ops).
This is very much like the clipper/setup pipeline for primitives.
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_tile.c')
-rw-r--r-- | src/mesa/pipe/softpipe/sp_tile.c | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/src/mesa/pipe/softpipe/sp_tile.c b/src/mesa/pipe/softpipe/sp_tile.c new file mode 100644 index 0000000000..168872c64d --- /dev/null +++ b/src/mesa/pipe/softpipe/sp_tile.c @@ -0,0 +1,24 @@ + + +#include "sp_context.h" + + + +void +sp_build_quad_pipeline(struct softpipe_context *sp) +{ + + sp->quad.first = sp->quad.output; + + if (sp->blend.blend_enable) { + sp->quad.blend->next = sp->quad.first; + sp->quad.first = sp->quad.blend; + } + + /* XXX always enable shader? */ + if (1) { + sp->quad.shade->next = sp->quad.first; + sp->quad.first = sp->quad.shade; + } + +} |