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authorZack Rusin <zack@tungstengraphics.com>2007-09-28 04:33:55 -0400
committerZack Rusin <zack@tungstengraphics.com>2007-09-28 09:12:20 -0400
commit6dcfddb8e2ec2bfb6187b912807fa65f28da2c5e (patch)
tree66c447fff8d693fa1a39522271bd29735d7828d6 /src/mesa/pipe
parent7966e479dca22bf2d2b844d50ac5bef70614e15a (diff)
Redoing the way we handle vertex shaders for the draw module.
Diffstat (limited to 'src/mesa/pipe')
-rw-r--r--src/mesa/pipe/draw/draw_context.c8
-rw-r--r--src/mesa/pipe/draw/draw_context.h9
-rw-r--r--src/mesa/pipe/draw/draw_private.h14
-rw-r--r--src/mesa/pipe/draw/draw_vertex_fetch.c2
-rw-r--r--src/mesa/pipe/draw/draw_vertex_shader.c50
-rw-r--r--src/mesa/pipe/i915simple/i915_state.c44
-rw-r--r--src/mesa/pipe/softpipe/sp_context.c8
-rw-r--r--src/mesa/pipe/softpipe/sp_context.h8
-rw-r--r--src/mesa/pipe/softpipe/sp_state.h14
-rw-r--r--src/mesa/pipe/softpipe/sp_state_derived.c2
-rw-r--r--src/mesa/pipe/softpipe/sp_state_fs.c49
11 files changed, 151 insertions, 57 deletions
diff --git a/src/mesa/pipe/draw/draw_context.c b/src/mesa/pipe/draw/draw_context.c
index 66c66ff698..5efb173228 100644
--- a/src/mesa/pipe/draw/draw_context.c
+++ b/src/mesa/pipe/draw/draw_context.c
@@ -155,14 +155,6 @@ void draw_set_viewport_state( struct draw_context *draw,
}
-void
-draw_set_vertex_shader(struct draw_context *draw,
- const struct pipe_shader_state *shader)
-{
- draw_flush( draw );
- draw->vertex_shader = *shader;
-}
-
void
draw_set_vertex_buffer(struct draw_context *draw,
diff --git a/src/mesa/pipe/draw/draw_context.h b/src/mesa/pipe/draw/draw_context.h
index 0ccf5f6046..398e96d94d 100644
--- a/src/mesa/pipe/draw/draw_context.h
+++ b/src/mesa/pipe/draw/draw_context.h
@@ -92,9 +92,12 @@ void draw_set_rasterize_stage( struct draw_context *draw,
struct draw_stage *stage );
-void
-draw_set_vertex_shader(struct draw_context *draw,
- const struct pipe_shader_state *shader);
+void * draw_create_vertex_shader(struct draw_context *draw,
+ const struct pipe_shader_state *shader);
+void draw_bind_vertex_shader(struct draw_context *draw,
+ void *vcso);
+void draw_delete_vertex_shader(struct draw_context *draw,
+ void *vcso);
void
diff --git a/src/mesa/pipe/draw/draw_private.h b/src/mesa/pipe/draw/draw_private.h
index ebef5347ab..2f52299f74 100644
--- a/src/mesa/pipe/draw/draw_private.h
+++ b/src/mesa/pipe/draw/draw_private.h
@@ -46,6 +46,7 @@
#include "draw_vertex.h"
+#include "x86/rtasm/x86sse.h"
/**
* Basic vertex info.
@@ -104,7 +105,7 @@ struct draw_stage
void (*tri)( struct draw_stage *,
struct prim_header * );
-
+
void (*end)( struct draw_stage * );
void (*reset_stipple_counter)( struct draw_stage * );
@@ -116,6 +117,15 @@ struct draw_stage
#define VCACHE_OVERFLOW 4
#define VS_QUEUE_LENGTH (VCACHE_SIZE + VCACHE_OVERFLOW + 1) /* can never fill up */
+/**
+ * Private version of the compiled vertex_shader
+ */
+struct draw_vertex_shader {
+ const struct pipe_shader_state *state;
+#if defined(__i386__) || defined(__386__)
+ struct x86_function sse2_program;
+#endif
+};
/**
* Private context for the drawing module.
@@ -145,7 +155,7 @@ struct draw_context
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];
struct pipe_vertex_element vertex_element[PIPE_ATTRIB_MAX];
- struct pipe_shader_state vertex_shader;
+ const struct draw_vertex_shader *vertex_shader;
struct pipe_vertex_buffer feedback_buffer[PIPE_ATTRIB_MAX];
struct pipe_vertex_element feedback_element[PIPE_ATTRIB_MAX];
diff --git a/src/mesa/pipe/draw/draw_vertex_fetch.c b/src/mesa/pipe/draw/draw_vertex_fetch.c
index 2b839d641e..bc37e18c34 100644
--- a/src/mesa/pipe/draw/draw_vertex_fetch.c
+++ b/src/mesa/pipe/draw/draw_vertex_fetch.c
@@ -85,7 +85,7 @@ void draw_vertex_fetch( struct draw_context *draw,
/*printf("fetch vertex %u: \n", j);*/
/* loop over vertex attributes (vertex shader inputs) */
- for (attr = 0; attr < draw->vertex_shader.num_inputs; attr++) {
+ for (attr = 0; attr < draw->vertex_shader->state->num_inputs; attr++) {
unsigned buf = draw->vertex_element[attr].vertex_buffer_index;
const void *src
diff --git a/src/mesa/pipe/draw/draw_vertex_shader.c b/src/mesa/pipe/draw/draw_vertex_shader.c
index a2e1cdc472..f7ddbd1909 100644
--- a/src/mesa/pipe/draw/draw_vertex_shader.c
+++ b/src/mesa/pipe/draw/draw_vertex_shader.c
@@ -36,6 +36,8 @@
#include "draw_context.h"
#include "draw_vertex.h"
+#include "x86/rtasm/x86sse.h"
+
#include "pipe/tgsi/exec/tgsi_core.h"
static INLINE unsigned
@@ -70,6 +72,7 @@ typedef void (XSTDCALL *codegen_function) (
float (*constant)[4],
struct tgsi_exec_vector *temporary );
+
/**
* Transform vertices with the current vertex program/shader
* Up to four vertices can be shaded at a time.
@@ -92,7 +95,7 @@ run_vertex_program(struct draw_context *draw,
const float *trans = draw->viewport.translate;
assert(count <= 4);
- assert(draw->vertex_shader.output_semantic_name[0]
+ assert(draw->vertex_shader->state->output_semantic_name[0]
== TGSI_SEMANTIC_POSITION);
#ifdef DEBUG
@@ -101,7 +104,7 @@ run_vertex_program(struct draw_context *draw,
/* init machine state */
tgsi_exec_machine_init(&machine,
- draw->vertex_shader.tokens,
+ draw->vertex_shader->state->tokens,
PIPE_MAX_SAMPLERS,
NULL /*samplers*/ );
@@ -114,8 +117,8 @@ run_vertex_program(struct draw_context *draw,
draw_vertex_fetch( draw, &machine, elts, count );
/* run shader */
- if( draw->vertex_shader.executable != NULL ) {
- codegen_function func = (codegen_function) draw->vertex_shader.executable;
+ if( draw->vertex_shader->state->executable != NULL ) {
+ codegen_function func = (codegen_function) draw->vertex_shader->state->executable;
func(
machine.Inputs,
machine.Outputs,
@@ -206,3 +209,42 @@ void draw_vertex_shader_queue_flush( struct draw_context *draw )
draw->vs.queue_nr = 0;
}
+
+void *
+draw_create_vertex_shader(struct draw_context *draw,
+ const struct pipe_shader_state *shader)
+{
+ struct draw_vertex_shader *vs = calloc(1, sizeof(struct draw_vertex_shader));
+
+ vs->state = shader;
+#if defined(__i386__) || defined(__386__)
+ x86_init_func(&vs->sse2_program);
+
+ tgsi_emit_sse2(shader->tokens, &vs->sse2_program);
+
+ ((struct pipe_shader_state*)(vs->state))->executable =
+ x86_get_func(&vs->sse2_program);
+#endif
+
+ return vs;
+}
+
+void draw_bind_vertex_shader(struct draw_context *draw,
+ void *vcso)
+{
+ draw_flush(draw);
+ draw->vertex_shader = (struct draw_vertex_shader*)(vcso);
+}
+
+void draw_delete_vertex_shader(struct draw_context *draw,
+ void *vcso)
+{
+ struct draw_vertex_shader *vs = (struct draw_vertex_shader*)(vcso);
+#if defined(__i386__) || defined(__386__)
+ x86_release_func(&vs->sse2_program);
+#endif
+ free(vcso);
+}
+
+
+
diff --git a/src/mesa/pipe/i915simple/i915_state.c b/src/mesa/pipe/i915simple/i915_state.c
index 5c6d37a466..19ca5e575f 100644
--- a/src/mesa/pipe/i915simple/i915_state.c
+++ b/src/mesa/pipe/i915simple/i915_state.c
@@ -443,16 +443,13 @@ static void i915_set_polygon_stipple( struct pipe_context *pipe,
{
}
-
-static void *
-i915_create_shader_state(struct pipe_context *pipe,
- const struct pipe_shader_state *templ)
+static void * i915_create_fs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
{
return 0;
}
-static void i915_bind_fs_state( struct pipe_context *pipe,
- void *fs )
+static void i915_bind_fs_state(struct pipe_context *pipe, void *fs)
{
struct i915_context *i915 = i915_context(pipe);
@@ -461,20 +458,35 @@ static void i915_bind_fs_state( struct pipe_context *pipe,
i915->dirty |= I915_NEW_FS;
}
+static void i915_delete_fs_state(struct pipe_context *pipe, void *shader)
+{
+ /*do nothing*/
+}
-static void i915_bind_vs_state(struct pipe_context *pipe,
- void *vs)
+static void *
+i915_create_vs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
{
struct i915_context *i915 = i915_context(pipe);
/* just pass-through to draw module */
- draw_set_vertex_shader(i915->draw, (const struct pipe_shader_state *)vs);
+ return draw_create_vertex_shader(i915->draw, templ);
}
-static void i915_delete_shader_state(struct pipe_context *pipe,
- void *shader)
+static void i915_bind_vs_state(struct pipe_context *pipe, void *vs)
{
- /*do nothing*/
+ struct i915_context *i915 = i915_context(pipe);
+
+ /* just pass-through to draw module */
+ draw_bind_vertex_shader(i915->draw, vs);
+}
+
+static void i915_delete_vs_state(struct pipe_context *pipe, void *shader)
+{
+ struct i915_context *i915 = i915_context(pipe);
+
+ /* just pass-through to draw module */
+ draw_delete_vertex_shader(i915->draw, shader);
}
static void i915_set_constant_buffer(struct pipe_context *pipe,
@@ -707,12 +719,12 @@ i915_init_state_functions( struct i915_context *i915 )
i915->pipe.create_rasterizer_state = i915_create_rasterizer_state;
i915->pipe.bind_rasterizer_state = i915_bind_rasterizer_state;
i915->pipe.delete_rasterizer_state = i915_delete_rasterizer_state;
- i915->pipe.create_fs_state = i915_create_shader_state;
+ i915->pipe.create_fs_state = i915_create_fs_state;
i915->pipe.bind_fs_state = i915_bind_fs_state;
- i915->pipe.delete_fs_state = i915_delete_shader_state;
- i915->pipe.create_vs_state = i915_create_shader_state;
+ i915->pipe.delete_fs_state = i915_delete_fs_state;
+ i915->pipe.create_vs_state = i915_create_vs_state;
i915->pipe.bind_vs_state = i915_bind_vs_state;
- i915->pipe.delete_vs_state = i915_delete_shader_state;
+ i915->pipe.delete_vs_state = i915_delete_vs_state;
i915->pipe.set_blend_color = i915_set_blend_color;
i915->pipe.set_clip_state = i915_set_clip_state;
diff --git a/src/mesa/pipe/softpipe/sp_context.c b/src/mesa/pipe/softpipe/sp_context.c
index e415966dae..695bf1a9e0 100644
--- a/src/mesa/pipe/softpipe/sp_context.c
+++ b/src/mesa/pipe/softpipe/sp_context.c
@@ -275,12 +275,12 @@ struct pipe_context *softpipe_create( struct pipe_winsys *pipe_winsys,
softpipe->pipe.create_rasterizer_state = softpipe_create_rasterizer_state;
softpipe->pipe.bind_rasterizer_state = softpipe_bind_rasterizer_state;
softpipe->pipe.delete_rasterizer_state = softpipe_delete_rasterizer_state;
- softpipe->pipe.create_fs_state = softpipe_create_shader_state;
+ softpipe->pipe.create_fs_state = softpipe_create_fs_state;
softpipe->pipe.bind_fs_state = softpipe_bind_fs_state;
- softpipe->pipe.delete_fs_state = softpipe_delete_shader_state;
- softpipe->pipe.create_vs_state = softpipe_create_shader_state;
+ softpipe->pipe.delete_fs_state = softpipe_delete_fs_state;
+ softpipe->pipe.create_vs_state = softpipe_create_vs_state;
softpipe->pipe.bind_vs_state = softpipe_bind_vs_state;
- softpipe->pipe.delete_vs_state = softpipe_delete_shader_state;
+ softpipe->pipe.delete_vs_state = softpipe_delete_vs_state;
softpipe->pipe.set_blend_color = softpipe_set_blend_color;
softpipe->pipe.set_clip_state = softpipe_set_clip_state;
diff --git a/src/mesa/pipe/softpipe/sp_context.h b/src/mesa/pipe/softpipe/sp_context.h
index c0a681f3d6..ccf29b5683 100644
--- a/src/mesa/pipe/softpipe/sp_context.h
+++ b/src/mesa/pipe/softpipe/sp_context.h
@@ -62,8 +62,12 @@ struct draw_stage;
#define SP_NEW_VS 0x2000
#define SP_NEW_CONSTANTS 0x4000
+struct sp_vertex_shader_state {
+ const struct pipe_shader_state *state;
+ void *draw_data;
+};
-struct softpipe_context {
+struct softpipe_context {
struct pipe_context pipe; /**< base class */
struct softpipe_winsys *winsys; /**< window system interface */
@@ -76,7 +80,7 @@ struct softpipe_context {
const struct pipe_depth_stencil_state *depth_stencil;
const struct pipe_rasterizer_state *rasterizer;
const struct pipe_shader_state *fs;
- const struct pipe_shader_state *vs;
+ const struct sp_vertex_shader_state *vs;
struct pipe_blend_color blend_color;
struct pipe_clear_color_state clear_color;
diff --git a/src/mesa/pipe/softpipe/sp_state.h b/src/mesa/pipe/softpipe/sp_state.h
index f0e1461d25..f9061e86e5 100644
--- a/src/mesa/pipe/softpipe/sp_state.h
+++ b/src/mesa/pipe/softpipe/sp_state.h
@@ -87,12 +87,14 @@ void softpipe_set_constant_buffer(struct pipe_context *,
void softpipe_set_feedback_state( struct pipe_context *,
const struct pipe_feedback_state * );
-void *
-softpipe_create_shader_state( struct pipe_context *,
- const struct pipe_shader_state * );
-void softpipe_bind_fs_state( struct pipe_context *, void * );
-void softpipe_bind_vs_state( struct pipe_context *, void * );
-void softpipe_delete_shader_state( struct pipe_context *, void * );
+void *softpipe_create_fs_state(struct pipe_context *,
+ const struct pipe_shader_state *);
+void softpipe_bind_fs_state(struct pipe_context *, void *);
+void softpipe_delete_fs_state(struct pipe_context *, void *);
+void *softpipe_create_vs_state(struct pipe_context *,
+ const struct pipe_shader_state *);
+void softpipe_bind_vs_state(struct pipe_context *, void *);
+void softpipe_delete_vs_state(struct pipe_context *, void *);
void softpipe_set_polygon_stipple( struct pipe_context *,
const struct pipe_poly_stipple * );
diff --git a/src/mesa/pipe/softpipe/sp_state_derived.c b/src/mesa/pipe/softpipe/sp_state_derived.c
index 6c6e798069..b6145df8e2 100644
--- a/src/mesa/pipe/softpipe/sp_state_derived.c
+++ b/src/mesa/pipe/softpipe/sp_state_derived.c
@@ -43,7 +43,7 @@
*/
static void calculate_vertex_layout( struct softpipe_context *softpipe )
{
- const struct pipe_shader_state *vs = softpipe->vs;
+ const struct pipe_shader_state *vs = softpipe->vs->state;
const struct pipe_shader_state *fs = softpipe->fs;
const interp_mode colorInterp
= softpipe->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
diff --git a/src/mesa/pipe/softpipe/sp_state_fs.c b/src/mesa/pipe/softpipe/sp_state_fs.c
index 8306a95f44..f1bec2c73a 100644
--- a/src/mesa/pipe/softpipe/sp_state_fs.c
+++ b/src/mesa/pipe/softpipe/sp_state_fs.c
@@ -33,10 +33,13 @@
#include "pipe/draw/draw_context.h"
-void * softpipe_create_shader_state(struct pipe_context *pipe,
- const struct pipe_shader_state *templ)
+void * softpipe_create_fs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
{
- /* we just want the pipe_shader_state template in the bind calls */
+ /* Decide whether we'll be codegenerating this shader and if so do
+ * that now.
+ */
+
return 0;
}
@@ -49,25 +52,51 @@ void softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
softpipe->dirty |= SP_NEW_FS;
}
+void softpipe_delete_fs_state(struct pipe_context *pipe,
+ void *shader)
+{
+}
+
+
+void * softpipe_create_vs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ struct sp_vertex_shader_state *state =
+ malloc(sizeof(struct sp_vertex_shader_state));
+
+ state->state = templ;
+ state->draw_data = draw_create_vertex_shader(softpipe->draw,
+ state->state);
+
+ return state;
+}
void softpipe_bind_vs_state(struct pipe_context *pipe, void *vs)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
- softpipe->vs = (struct pipe_shader_state *)vs;
+ softpipe->vs = (const struct sp_vertex_shader_state *)vs;
- softpipe->dirty |= SP_NEW_VS;
+ draw_bind_vertex_shader(softpipe->draw, softpipe->vs->draw_data);
- draw_set_vertex_shader(softpipe->draw, (struct pipe_shader_state *)vs);
+ softpipe->dirty |= SP_NEW_VS;
}
-
-void softpipe_delete_shader_state( struct pipe_context *pipe,
- void *shader )
+void softpipe_delete_vs_state(struct pipe_context *pipe,
+ void *vs)
{
- /* do nothing */
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ struct sp_vertex_shader_state *state =
+ (struct sp_vertex_shader_state *)vs;
+
+ draw_delete_vertex_shader(softpipe->draw, state->draw_data);
+ free(state);
}
+
+
void softpipe_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
const struct pipe_constant_buffer *buf)