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authorBrian <brian.paul@tungstengraphics.com>2007-07-12 14:13:48 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-07-12 14:13:48 -0600
commita48d767cf2ec82d0c0f893a22d22e8593901b206 (patch)
tree732104c0465295a05709e4caf786b722b393769e /src/mesa/pipe
parente8ceb5a2eb174f5444eaf5f52925fa161ea7d0a9 (diff)
Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).
This removes the notion of multiple color buffers from all other stages. Will need a bit more work when shaders with multiple render targets arrive.
Diffstat (limited to 'src/mesa/pipe')
-rw-r--r--src/mesa/pipe/softpipe/sp_context.c1
-rw-r--r--src/mesa/pipe/softpipe/sp_context.h3
-rw-r--r--src/mesa/pipe/softpipe/sp_quad.c10
-rw-r--r--src/mesa/pipe/softpipe/sp_quad.h1
-rw-r--r--src/mesa/pipe/softpipe/sp_quad_blend.c536
-rw-r--r--src/mesa/pipe/softpipe/sp_quad_bufloop.c59
-rw-r--r--src/mesa/pipe/softpipe/sp_quad_colormask.c6
-rw-r--r--src/mesa/pipe/softpipe/sp_quad_output.c28
8 files changed, 350 insertions, 294 deletions
diff --git a/src/mesa/pipe/softpipe/sp_context.c b/src/mesa/pipe/softpipe/sp_context.c
index 9511254a96..cc4b8d5914 100644
--- a/src/mesa/pipe/softpipe/sp_context.c
+++ b/src/mesa/pipe/softpipe/sp_context.c
@@ -88,6 +88,7 @@ struct pipe_context *softpipe_create( void )
softpipe->quad.alpha_test = sp_quad_alpha_test_stage(softpipe);
softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
softpipe->quad.stencil_test = sp_quad_stencil_test_stage(softpipe);
+ softpipe->quad.bufloop = sp_quad_bufloop_stage(softpipe);
softpipe->quad.blend = sp_quad_blend_stage(softpipe);
softpipe->quad.colormask = sp_quad_colormask_stage(softpipe);
softpipe->quad.output = sp_quad_output_stage(softpipe);
diff --git a/src/mesa/pipe/softpipe/sp_context.h b/src/mesa/pipe/softpipe/sp_context.h
index 3ae1de71cf..81d2b58cf9 100644
--- a/src/mesa/pipe/softpipe/sp_context.h
+++ b/src/mesa/pipe/softpipe/sp_context.h
@@ -122,6 +122,7 @@ struct softpipe_context {
struct quad_stage *alpha_test;
struct quad_stage *stencil_test;
struct quad_stage *depth_test;
+ struct quad_stage *bufloop;
struct quad_stage *blend;
struct quad_stage *colormask;
struct quad_stage *output;
@@ -131,6 +132,8 @@ struct softpipe_context {
/** The primitive drawing context */
struct draw_context *draw;
+
+ struct pipe_surface *cbuf; /**< current color buffer (one of cbufs) */
};
diff --git a/src/mesa/pipe/softpipe/sp_quad.c b/src/mesa/pipe/softpipe/sp_quad.c
index 419a720de9..5f34f5f1b3 100644
--- a/src/mesa/pipe/softpipe/sp_quad.c
+++ b/src/mesa/pipe/softpipe/sp_quad.c
@@ -21,6 +21,16 @@ sp_build_quad_pipeline(struct softpipe_context *sp)
sp->quad.first = sp->quad.blend;
}
+ if (sp->framebuffer.num_cbufs == 1) {
+ /* the usual case: write to exactly one colorbuf */
+ sp->cbuf = sp->framebuffer.cbufs[0];
+ }
+ else {
+ /* insert bufloop stage */
+ sp->quad.bufloop->next = sp->quad.first;
+ sp->quad.first = sp->quad.bufloop;
+ }
+
if ( sp->stencil.front_enabled
|| sp->stencil.front_enabled) {
sp->quad.stencil_test->next = sp->quad.first;
diff --git a/src/mesa/pipe/softpipe/sp_quad.h b/src/mesa/pipe/softpipe/sp_quad.h
index 966f72d3b5..719d4774cc 100644
--- a/src/mesa/pipe/softpipe/sp_quad.h
+++ b/src/mesa/pipe/softpipe/sp_quad.h
@@ -51,6 +51,7 @@ struct quad_stage *sp_quad_shade_stage( struct softpipe_context *softpipe );
struct quad_stage *sp_quad_alpha_test_stage( struct softpipe_context *softpipe );
struct quad_stage *sp_quad_stencil_test_stage( struct softpipe_context *softpipe );
struct quad_stage *sp_quad_depth_test_stage( struct softpipe_context *softpipe );
+struct quad_stage *sp_quad_bufloop_stage( struct softpipe_context *softpipe );
struct quad_stage *sp_quad_blend_stage( struct softpipe_context *softpipe );
struct quad_stage *sp_quad_colormask_stage( struct softpipe_context *softpipe );
struct quad_stage *sp_quad_output_stage( struct softpipe_context *softpipe );
diff --git a/src/mesa/pipe/softpipe/sp_quad_blend.c b/src/mesa/pipe/softpipe/sp_quad_blend.c
index 2599e7a2f9..3d097aea65 100644
--- a/src/mesa/pipe/softpipe/sp_quad_blend.c
+++ b/src/mesa/pipe/softpipe/sp_quad_blend.c
@@ -104,287 +104,281 @@ blend_quad(struct quad_stage *qs, struct quad_header *quad)
static const GLfloat zero[4] = { 0, 0, 0, 0 };
static const GLfloat one[4] = { 1, 1, 1, 1 };
struct softpipe_context *softpipe = qs->softpipe;
+ struct softpipe_surface *sps = softpipe_surface(softpipe->cbuf);
GLfloat source[4][QUAD_SIZE], dest[4][QUAD_SIZE];
- GLuint i;
-
- /* XXX we're also looping in output_quad() !?! */
-
- for (i = 0; i < softpipe->framebuffer.num_cbufs; i++) {
- struct softpipe_surface *sps
- = softpipe_surface(softpipe->framebuffer.cbufs[i]);
- sps->read_quad_f_swz(sps, quad->x0, quad->y0, dest);
+ /* get colors from framebuffer */
+ sps->read_quad_f_swz(sps, quad->x0, quad->y0, dest);
- /*
- * Compute src/first term RGB
- */
- switch (softpipe->blend.rgb_src_factor) {
- case PIPE_BLENDFACTOR_ONE:
- VEC4_COPY(source[0], quad->outputs.color[0]); /* R */
- VEC4_COPY(source[1], quad->outputs.color[1]); /* G */
- VEC4_COPY(source[2], quad->outputs.color[2]); /* B */
- break;
- case PIPE_BLENDFACTOR_SRC_COLOR:
- VEC4_MUL(source[0], quad->outputs.color[0], quad->outputs.color[0]); /* R */
- VEC4_MUL(source[1], quad->outputs.color[1], quad->outputs.color[1]); /* G */
- VEC4_MUL(source[2], quad->outputs.color[2], quad->outputs.color[2]); /* B */
- break;
- case PIPE_BLENDFACTOR_SRC_ALPHA:
- {
- const GLfloat *alpha = quad->outputs.color[3];
- VEC4_MUL(source[0], quad->outputs.color[0], alpha); /* R */
- VEC4_MUL(source[1], quad->outputs.color[1], alpha); /* G */
- VEC4_MUL(source[2], quad->outputs.color[2], alpha); /* B */
- }
- break;
- case PIPE_BLENDFACTOR_DST_COLOR:
- VEC4_MUL(source[0], quad->outputs.color[0], dest[0]); /* R */
- VEC4_MUL(source[1], quad->outputs.color[1], dest[1]); /* G */
- VEC4_MUL(source[2], quad->outputs.color[2], dest[2]); /* B */
- break;
- case PIPE_BLENDFACTOR_DST_ALPHA:
- {
- const GLfloat *alpha = dest[3];
- VEC4_MUL(source[0], quad->outputs.color[0], alpha); /* R */
- VEC4_MUL(source[1], quad->outputs.color[1], alpha); /* G */
- VEC4_MUL(source[2], quad->outputs.color[2], alpha); /* B */
- }
- break;
- case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
- assert(0); /* to do */
- break;
- case PIPE_BLENDFACTOR_CONST_COLOR:
- {
- GLfloat comp[4];
- VEC4_SCALAR(comp, softpipe->blend_color.color[0]); /* R */
- VEC4_MUL(source[0], quad->outputs.color[0], comp); /* R */
- VEC4_SCALAR(comp, softpipe->blend_color.color[1]); /* G */
- VEC4_MUL(source[1], quad->outputs.color[1], comp); /* G */
- VEC4_SCALAR(comp, softpipe->blend_color.color[2]); /* B */
- VEC4_MUL(source[2], quad->outputs.color[2], comp); /* B */
- }
- break;
- case PIPE_BLENDFACTOR_CONST_ALPHA:
- {
- GLfloat alpha[4];
- VEC4_SCALAR(alpha, softpipe->blend_color.color[3]);
- VEC4_MUL(source[0], quad->outputs.color[0], alpha); /* R */
- VEC4_MUL(source[1], quad->outputs.color[1], alpha); /* G */
- VEC4_MUL(source[2], quad->outputs.color[2], alpha); /* B */
- }
- break;
- case PIPE_BLENDFACTOR_SRC1_COLOR:
- assert(0); /* to do */
- break;
- case PIPE_BLENDFACTOR_SRC1_ALPHA:
- assert(0); /* to do */
- break;
- case PIPE_BLENDFACTOR_ZERO:
- VEC4_COPY(source[0], zero); /* R */
- VEC4_COPY(source[1], zero); /* G */
- VEC4_COPY(source[2], zero); /* B */
- break;
- case PIPE_BLENDFACTOR_INV_SRC_COLOR:
- {
- GLfloat inv_comp[4];
- VEC4_SUB(inv_comp, one, quad->outputs.color[0]); /* R */
- VEC4_MUL(source[0], quad->outputs.color[0], inv_comp); /* R */
- VEC4_SUB(inv_comp, one, quad->outputs.color[1]); /* G */
- VEC4_MUL(source[1], quad->outputs.color[1], inv_comp); /* G */
- VEC4_SUB(inv_comp, one, quad->outputs.color[2]); /* B */
- VEC4_MUL(source[2], quad->outputs.color[2], inv_comp); /* B */
- }
- break;
- case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
- {
- GLfloat inv_alpha[4];
- VEC4_SUB(inv_alpha, one, quad->outputs.color[3]);
- VEC4_MUL(source[0], quad->outputs.color[0], inv_alpha); /* R */
- VEC4_MUL(source[1], quad->outputs.color[1], inv_alpha); /* G */
- VEC4_MUL(source[2], quad->outputs.color[2], inv_alpha); /* B */
- }
- break;
- case PIPE_BLENDFACTOR_INV_DST_ALPHA:
- {
- GLfloat inv_alpha[4];
- VEC4_SUB(inv_alpha, one, dest[3]);
- VEC4_MUL(source[0], quad->outputs.color[0], inv_alpha); /* R */
- VEC4_MUL(source[1], quad->outputs.color[1], inv_alpha); /* G */
- VEC4_MUL(source[2], quad->outputs.color[2], inv_alpha); /* B */
- }
- break;
- case PIPE_BLENDFACTOR_INV_DST_COLOR:
- {
- GLfloat inv_comp[4];
- VEC4_SUB(inv_comp, one, dest[0]); /* R */
- VEC4_MUL(source[0], quad->outputs.color[0], inv_comp); /* R */
- VEC4_SUB(inv_comp, one, dest[1]); /* G */
- VEC4_MUL(source[1], quad->outputs.color[1], inv_comp); /* G */
- VEC4_SUB(inv_comp, one, dest[2]); /* B */
- VEC4_MUL(source[2], quad->outputs.color[2], inv_comp); /* B */
- }
- break;
- case PIPE_BLENDFACTOR_INV_CONST_COLOR:
- {
- GLfloat inv_comp[4];
- /* R */
- VEC4_SCALAR(inv_comp, 1.0 - softpipe->blend_color.color[0]);
- VEC4_MUL(source[0], quad->outputs.color[0], inv_comp);
- /* G */
- VEC4_SCALAR(inv_comp, 1.0 - softpipe->blend_color.color[1]);
- VEC4_MUL(source[1], quad->outputs.color[1], inv_comp);
- /* B */
- VEC4_SCALAR(inv_comp, 1.0 - softpipe->blend_color.color[2]);
- VEC4_MUL(source[2], quad->outputs.color[2], inv_comp);
- }
- break;
- case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
- {
- GLfloat alpha[4], inv_alpha[4];
- VEC4_SCALAR(alpha, 1.0 - softpipe->blend_color.color[3]);
- VEC4_MUL(source[0], quad->outputs.color[0], inv_alpha); /* R */
- VEC4_MUL(source[1], quad->outputs.color[1], inv_alpha); /* G */
- VEC4_MUL(source[2], quad->outputs.color[2], inv_alpha); /* B */
- }
- break;
- case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
- assert(0); /* to do */
- break;
- case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
- assert(0); /* to do */
- break;
- default:
- abort();
+ /*
+ * Compute src/first term RGB
+ */
+ switch (softpipe->blend.rgb_src_factor) {
+ case PIPE_BLENDFACTOR_ONE:
+ VEC4_COPY(source[0], quad->outputs.color[0]); /* R */
+ VEC4_COPY(source[1], quad->outputs.color[1]); /* G */
+ VEC4_COPY(source[2], quad->outputs.color[2]); /* B */
+ break;
+ case PIPE_BLENDFACTOR_SRC_COLOR:
+ VEC4_MUL(source[0], quad->outputs.color[0], quad->outputs.color[0]); /* R */
+ VEC4_MUL(source[1], quad->outputs.color[1], quad->outputs.color[1]); /* G */
+ VEC4_MUL(source[2], quad->outputs.color[2], quad->outputs.color[2]); /* B */
+ break;
+ case PIPE_BLENDFACTOR_SRC_ALPHA:
+ {
+ const GLfloat *alpha = quad->outputs.color[3];
+ VEC4_MUL(source[0], quad->outputs.color[0], alpha); /* R */
+ VEC4_MUL(source[1], quad->outputs.color[1], alpha); /* G */
+ VEC4_MUL(source[2], quad->outputs.color[2], alpha); /* B */
}
-
- /*
- * Compute src/first term A
- */
- switch (softpipe->blend.alpha_src_factor) {
- case PIPE_BLENDFACTOR_ONE:
- VEC4_COPY(source[3], quad->outputs.color[3]); /* A */
- break;
- case PIPE_BLENDFACTOR_SRC_ALPHA:
- {
- const GLfloat *alpha = quad->outputs.color[3];
- VEC4_MUL(source[3], quad->outputs.color[3], alpha); /* A */
- }
- break;
- case PIPE_BLENDFACTOR_ZERO:
- VEC4_COPY(source[3], zero); /* A */
- break;
- /* XXX fill in remaining terms */
- default:
- abort();
+ break;
+ case PIPE_BLENDFACTOR_DST_COLOR:
+ VEC4_MUL(source[0], quad->outputs.color[0], dest[0]); /* R */
+ VEC4_MUL(source[1], quad->outputs.color[1], dest[1]); /* G */
+ VEC4_MUL(source[2], quad->outputs.color[2], dest[2]); /* B */
+ break;
+ case PIPE_BLENDFACTOR_DST_ALPHA:
+ {
+ const GLfloat *alpha = dest[3];
+ VEC4_MUL(source[0], quad->outputs.color[0], alpha); /* R */
+ VEC4_MUL(source[1], quad->outputs.color[1], alpha); /* G */
+ VEC4_MUL(source[2], quad->outputs.color[2], alpha); /* B */
}
-
-
- /*
- * Compute dest/second term RGB
- */
- switch (softpipe->blend.rgb_dst_factor) {
- case PIPE_BLENDFACTOR_ONE:
- /* dest = dest * 1 NO-OP, leave dest as-is */
- break;
- case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
- {
- GLfloat one_minus_alpha[QUAD_SIZE];
- VEC4_SUB(one_minus_alpha, one, quad->outputs.color[3]);
- VEC4_MUL(dest[0], dest[0], one_minus_alpha); /* R */
- VEC4_MUL(dest[1], dest[1], one_minus_alpha); /* G */
- VEC4_MUL(dest[2], dest[2], one_minus_alpha); /* B */
- }
- break;
- case PIPE_BLENDFACTOR_ZERO:
- VEC4_COPY(dest[0], zero); /* R */
- VEC4_COPY(dest[1], zero); /* G */
- VEC4_COPY(dest[2], zero); /* B */
- break;
- /* XXX fill in remaining terms */
- default:
- abort();
+ break;
+ case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
+ assert(0); /* to do */
+ break;
+ case PIPE_BLENDFACTOR_CONST_COLOR:
+ {
+ GLfloat comp[4];
+ VEC4_SCALAR(comp, softpipe->blend_color.color[0]); /* R */
+ VEC4_MUL(source[0], quad->outputs.color[0], comp); /* R */
+ VEC4_SCALAR(comp, softpipe->blend_color.color[1]); /* G */
+ VEC4_MUL(source[1], quad->outputs.color[1], comp); /* G */
+ VEC4_SCALAR(comp, softpipe->blend_color.color[2]); /* B */
+ VEC4_MUL(source[2], quad->outputs.color[2], comp); /* B */
}
-
- /*
- * Compute dest/second term A
- */
- switch (softpipe->blend.alpha_dst_factor) {
- case PIPE_BLENDFACTOR_ONE:
- /* dest = dest * 1 NO-OP, leave dest as-is */
- break;
- case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
- {
- GLfloat one_minus_alpha[QUAD_SIZE];
- VEC4_SUB(one_minus_alpha, one, quad->outputs.color[3]);
- VEC4_MUL(dest[3], dest[3], one_minus_alpha); /* A */
- }
- break;
- case PIPE_BLENDFACTOR_ZERO:
- VEC4_COPY(dest[3], zero); /* A */
- break;
- /* XXX fill in remaining terms */
- default:
- abort();
+ break;
+ case PIPE_BLENDFACTOR_CONST_ALPHA:
+ {
+ GLfloat alpha[4];
+ VEC4_SCALAR(alpha, softpipe->blend_color.color[3]);
+ VEC4_MUL(source[0], quad->outputs.color[0], alpha); /* R */
+ VEC4_MUL(source[1], quad->outputs.color[1], alpha); /* G */
+ VEC4_MUL(source[2], quad->outputs.color[2], alpha); /* B */
}
-
- /*
- * Combine RGB terms
- */
- switch (softpipe->blend.rgb_func) {
- case PIPE_BLEND_ADD:
- VEC4_ADD(quad->outputs.color[0], source[0], dest[0]); /* R */
- VEC4_ADD(quad->outputs.color[1], source[1], dest[1]); /* G */
- VEC4_ADD(quad->outputs.color[2], source[2], dest[2]); /* B */
- break;
- case PIPE_BLEND_SUBTRACT:
- VEC4_SUB(quad->outputs.color[0], source[0], dest[0]); /* R */
- VEC4_SUB(quad->outputs.color[1], source[1], dest[1]); /* G */
- VEC4_SUB(quad->outputs.color[2], source[2], dest[2]); /* B */
- break;
- case PIPE_BLEND_REVERSE_SUBTRACT:
- VEC4_SUB(quad->outputs.color[0], dest[0], source[0]); /* R */
- VEC4_SUB(quad->outputs.color[1], dest[1], source[1]); /* G */
- VEC4_SUB(quad->outputs.color[2], dest[2], source[2]); /* B */
- break;
- case PIPE_BLEND_MIN:
- VEC4_MIN(quad->outputs.color[0], source[0], dest[0]); /* R */
- VEC4_MIN(quad->outputs.color[1], source[1], dest[1]); /* G */
- VEC4_MIN(quad->outputs.color[2], source[2], dest[2]); /* B */
- break;
- case PIPE_BLEND_MAX:
- VEC4_MAX(quad->outputs.color[0], source[0], dest[0]); /* R */
- VEC4_MAX(quad->outputs.color[1], source[1], dest[1]); /* G */
- VEC4_MAX(quad->outputs.color[2], source[2], dest[2]); /* B */
- break;
- default:
- abort();
+ break;
+ case PIPE_BLENDFACTOR_SRC1_COLOR:
+ assert(0); /* to do */
+ break;
+ case PIPE_BLENDFACTOR_SRC1_ALPHA:
+ assert(0); /* to do */
+ break;
+ case PIPE_BLENDFACTOR_ZERO:
+ VEC4_COPY(source[0], zero); /* R */
+ VEC4_COPY(source[1], zero); /* G */
+ VEC4_COPY(source[2], zero); /* B */
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC_COLOR:
+ {
+ GLfloat inv_comp[4];
+ VEC4_SUB(inv_comp, one, quad->outputs.color[0]); /* R */
+ VEC4_MUL(source[0], quad->outputs.color[0], inv_comp); /* R */
+ VEC4_SUB(inv_comp, one, quad->outputs.color[1]); /* G */
+ VEC4_MUL(source[1], quad->outputs.color[1], inv_comp); /* G */
+ VEC4_SUB(inv_comp, one, quad->outputs.color[2]); /* B */
+ VEC4_MUL(source[2], quad->outputs.color[2], inv_comp); /* B */
}
-
- /*
- * Combine A terms
- */
- switch (softpipe->blend.alpha_func) {
- case PIPE_BLEND_ADD:
- VEC4_ADD(quad->outputs.color[3], source[3], dest[3]); /* A */
- break;
- case PIPE_BLEND_SUBTRACT:
- VEC4_SUB(quad->outputs.color[3], source[3], dest[3]); /* A */
- break;
- case PIPE_BLEND_REVERSE_SUBTRACT:
- VEC4_SUB(quad->outputs.color[3], dest[3], source[3]); /* A */
- break;
- case PIPE_BLEND_MIN:
- VEC4_MIN(quad->outputs.color[3], source[3], dest[3]); /* A */
- break;
- case PIPE_BLEND_MAX:
- VEC4_MAX(quad->outputs.color[3], source[3], dest[3]); /* A */
- default:
- abort();
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
+ {
+ GLfloat inv_alpha[4];
+ VEC4_SUB(inv_alpha, one, quad->outputs.color[3]);
+ VEC4_MUL(source[0], quad->outputs.color[0], inv_alpha); /* R */
+ VEC4_MUL(source[1], quad->outputs.color[1], inv_alpha); /* G */
+ VEC4_MUL(source[2], quad->outputs.color[2], inv_alpha); /* B */
}
-
- /* pass blended quad to next stage */
- qs->next->run(qs->next, quad);
+ break;
+ case PIPE_BLENDFACTOR_INV_DST_ALPHA:
+ {
+ GLfloat inv_alpha[4];
+ VEC4_SUB(inv_alpha, one, dest[3]);
+ VEC4_MUL(source[0], quad->outputs.color[0], inv_alpha); /* R */
+ VEC4_MUL(source[1], quad->outputs.color[1], inv_alpha); /* G */
+ VEC4_MUL(source[2], quad->outputs.color[2], inv_alpha); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_DST_COLOR:
+ {
+ GLfloat inv_comp[4];
+ VEC4_SUB(inv_comp, one, dest[0]); /* R */
+ VEC4_MUL(source[0], quad->outputs.color[0], inv_comp); /* R */
+ VEC4_SUB(inv_comp, one, dest[1]); /* G */
+ VEC4_MUL(source[1], quad->outputs.color[1], inv_comp); /* G */
+ VEC4_SUB(inv_comp, one, dest[2]); /* B */
+ VEC4_MUL(source[2], quad->outputs.color[2], inv_comp); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_CONST_COLOR:
+ {
+ GLfloat inv_comp[4];
+ /* R */
+ VEC4_SCALAR(inv_comp, 1.0 - softpipe->blend_color.color[0]);
+ VEC4_MUL(source[0], quad->outputs.color[0], inv_comp);
+ /* G */
+ VEC4_SCALAR(inv_comp, 1.0 - softpipe->blend_color.color[1]);
+ VEC4_MUL(source[1], quad->outputs.color[1], inv_comp);
+ /* B */
+ VEC4_SCALAR(inv_comp, 1.0 - softpipe->blend_color.color[2]);
+ VEC4_MUL(source[2], quad->outputs.color[2], inv_comp);
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
+ {
+ GLfloat alpha[4], inv_alpha[4];
+ VEC4_SCALAR(alpha, 1.0 - softpipe->blend_color.color[3]);
+ VEC4_MUL(source[0], quad->outputs.color[0], inv_alpha); /* R */
+ VEC4_MUL(source[1], quad->outputs.color[1], inv_alpha); /* G */
+ VEC4_MUL(source[2], quad->outputs.color[2], inv_alpha); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
+ assert(0); /* to do */
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
+ assert(0); /* to do */
+ break;
+ default:
+ abort();
+ }
+
+ /*
+ * Compute src/first term A
+ */
+ switch (softpipe->blend.alpha_src_factor) {
+ case PIPE_BLENDFACTOR_ONE:
+ VEC4_COPY(source[3], quad->outputs.color[3]); /* A */
+ break;
+ case PIPE_BLENDFACTOR_SRC_ALPHA:
+ {
+ const GLfloat *alpha = quad->outputs.color[3];
+ VEC4_MUL(source[3], quad->outputs.color[3], alpha); /* A */
+ }
+ break;
+ case PIPE_BLENDFACTOR_ZERO:
+ VEC4_COPY(source[3], zero); /* A */
+ break;
+ /* XXX fill in remaining terms */
+ default:
+ abort();
+ }
+
+
+ /*
+ * Compute dest/second term RGB
+ */
+ switch (softpipe->blend.rgb_dst_factor) {
+ case PIPE_BLENDFACTOR_ONE:
+ /* dest = dest * 1 NO-OP, leave dest as-is */
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
+ {
+ GLfloat one_minus_alpha[QUAD_SIZE];
+ VEC4_SUB(one_minus_alpha, one, quad->outputs.color[3]);
+ VEC4_MUL(dest[0], dest[0], one_minus_alpha); /* R */
+ VEC4_MUL(dest[1], dest[1], one_minus_alpha); /* G */
+ VEC4_MUL(dest[2], dest[2], one_minus_alpha); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_ZERO:
+ VEC4_COPY(dest[0], zero); /* R */
+ VEC4_COPY(dest[1], zero); /* G */
+ VEC4_COPY(dest[2], zero); /* B */
+ break;
+ /* XXX fill in remaining terms */
+ default:
+ abort();
+ }
+
+ /*
+ * Compute dest/second term A
+ */
+ switch (softpipe->blend.alpha_dst_factor) {
+ case PIPE_BLENDFACTOR_ONE:
+ /* dest = dest * 1 NO-OP, leave dest as-is */
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
+ {
+ GLfloat one_minus_alpha[QUAD_SIZE];
+ VEC4_SUB(one_minus_alpha, one, quad->outputs.color[3]);
+ VEC4_MUL(dest[3], dest[3], one_minus_alpha); /* A */
+ }
+ break;
+ case PIPE_BLENDFACTOR_ZERO:
+ VEC4_COPY(dest[3], zero); /* A */
+ break;
+ /* XXX fill in remaining terms */
+ default:
+ abort();
+ }
+
+ /*
+ * Combine RGB terms
+ */
+ switch (softpipe->blend.rgb_func) {
+ case PIPE_BLEND_ADD:
+ VEC4_ADD(quad->outputs.color[0], source[0], dest[0]); /* R */
+ VEC4_ADD(quad->outputs.color[1], source[1], dest[1]); /* G */
+ VEC4_ADD(quad->outputs.color[2], source[2], dest[2]); /* B */
+ break;
+ case PIPE_BLEND_SUBTRACT:
+ VEC4_SUB(quad->outputs.color[0], source[0], dest[0]); /* R */
+ VEC4_SUB(quad->outputs.color[1], source[1], dest[1]); /* G */
+ VEC4_SUB(quad->outputs.color[2], source[2], dest[2]); /* B */
+ break;
+ case PIPE_BLEND_REVERSE_SUBTRACT:
+ VEC4_SUB(quad->outputs.color[0], dest[0], source[0]); /* R */
+ VEC4_SUB(quad->outputs.color[1], dest[1], source[1]); /* G */
+ VEC4_SUB(quad->outputs.color[2], dest[2], source[2]); /* B */
+ break;
+ case PIPE_BLEND_MIN:
+ VEC4_MIN(quad->outputs.color[0], source[0], dest[0]); /* R */
+ VEC4_MIN(quad->outputs.color[1], source[1], dest[1]); /* G */
+ VEC4_MIN(quad->outputs.color[2], source[2], dest[2]); /* B */
+ break;
+ case PIPE_BLEND_MAX:
+ VEC4_MAX(quad->outputs.color[0], source[0], dest[0]); /* R */
+ VEC4_MAX(quad->outputs.color[1], source[1], dest[1]); /* G */
+ VEC4_MAX(quad->outputs.color[2], source[2], dest[2]); /* B */
+ break;
+ default:
+ abort();
}
+
+ /*
+ * Combine A terms
+ */
+ switch (softpipe->blend.alpha_func) {
+ case PIPE_BLEND_ADD:
+ VEC4_ADD(quad->outputs.color[3], source[3], dest[3]); /* A */
+ break;
+ case PIPE_BLEND_SUBTRACT:
+ VEC4_SUB(quad->outputs.color[3], source[3], dest[3]); /* A */
+ break;
+ case PIPE_BLEND_REVERSE_SUBTRACT:
+ VEC4_SUB(quad->outputs.color[3], dest[3], source[3]); /* A */
+ break;
+ case PIPE_BLEND_MIN:
+ VEC4_MIN(quad->outputs.color[3], source[3], dest[3]); /* A */
+ break;
+ case PIPE_BLEND_MAX:
+ VEC4_MAX(quad->outputs.color[3], source[3], dest[3]); /* A */
+ default:
+ abort();
+ }
+
+ /* pass blended quad to next stage */
+ qs->next->run(qs->next, quad);
}
diff --git a/src/mesa/pipe/softpipe/sp_quad_bufloop.c b/src/mesa/pipe/softpipe/sp_quad_bufloop.c
new file mode 100644
index 0000000000..977cc74c26
--- /dev/null
+++ b/src/mesa/pipe/softpipe/sp_quad_bufloop.c
@@ -0,0 +1,59 @@
+
+
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_surface.h"
+#include "sp_quad.h"
+
+
+/**
+ * Loop over colorbuffers, passing quad to next stage each time.
+ */
+static void
+cbuf_loop_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+ struct softpipe_context *softpipe = qs->softpipe;
+ const GLuint sz = sizeof(quad->outputs.color);
+ GLfloat tmp[4][QUAD_SIZE];
+ GLuint i;
+
+ assert(sz == sizeof(tmp));
+
+ /* make copy of original colors since they can get modified
+ * by blending and masking.
+ */
+ memcpy(tmp, quad->outputs.color, sz);
+
+ for (i = 0; i < softpipe->framebuffer.num_cbufs; i++) {
+ /* set current cbuffer */
+ softpipe->cbuf = softpipe->framebuffer.cbufs[i];
+
+ /* pass blended quad to next stage */
+ qs->next->run(qs->next, quad);
+
+ if (i + 1 < softpipe->framebuffer.num_cbufs) {
+ /* restore quad's colors for next buffer */
+ memcpy(quad->outputs.color, tmp, sz);
+ }
+ }
+
+ softpipe->cbuf = NULL; /* prevent accidental use */
+}
+
+
+/**
+ * Create the colorbuffer loop stage.
+ * This is used to implement GL_FRONT_AND_BACK rendering.
+ */
+struct quad_stage *sp_quad_bufloop_stage( struct softpipe_context *softpipe )
+{
+ struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
+
+ stage->softpipe = softpipe;
+ stage->run = cbuf_loop_quad;
+
+ return stage;
+}
+
diff --git a/src/mesa/pipe/softpipe/sp_quad_colormask.c b/src/mesa/pipe/softpipe/sp_quad_colormask.c
index 6fb228fdda..fff6efa8f6 100644
--- a/src/mesa/pipe/softpipe/sp_quad_colormask.c
+++ b/src/mesa/pipe/softpipe/sp_quad_colormask.c
@@ -45,12 +45,8 @@ static void
colormask_quad(struct quad_stage *qs, struct quad_header *quad)
{
struct softpipe_context *softpipe = qs->softpipe;
+ struct softpipe_surface *sps = softpipe_surface(softpipe->cbuf);
GLfloat dest[4][QUAD_SIZE];
-
- /* XXX buffer looping */
-
- struct softpipe_surface *sps
- = softpipe_surface(softpipe->framebuffer.cbufs[0]);
sps->read_quad_f_swz(sps, quad->x0, quad->y0, dest);
diff --git a/src/mesa/pipe/softpipe/sp_quad_output.c b/src/mesa/pipe/softpipe/sp_quad_output.c
index e898757a06..12ab1eca1c 100644
--- a/src/mesa/pipe/softpipe/sp_quad_output.c
+++ b/src/mesa/pipe/softpipe/sp_quad_output.c
@@ -65,28 +65,21 @@ static void
output_quad(struct quad_stage *qs, struct quad_header *quad)
{
struct softpipe_context *softpipe = qs->softpipe;
- GLuint i;
+ struct softpipe_surface *sps = softpipe_surface(softpipe->cbuf);
- for (i = 0; i < softpipe->framebuffer.num_cbufs; i++) {
- struct softpipe_surface *sps
- = softpipe_surface(softpipe->framebuffer.cbufs[i]);
+ if (quad->mask != MASK_ALL) {
+ GLfloat tmp[4][QUAD_SIZE];
- if (quad->mask != MASK_ALL) {
- GLfloat tmp[4][QUAD_SIZE];
+ /* XXX probably add a masked-write function someday */
- /* Yes, we'll probably have a masked write as well, but this is
- * how blend will be done at least.
- */
+ sps->read_quad_f_swz(sps, quad->x0, quad->y0, tmp);
- sps->read_quad_f_swz(sps, quad->x0, quad->y0, tmp);
+ mask_copy( tmp, quad->outputs.color, quad->mask );
- mask_copy( tmp, quad->outputs.color, quad->mask );
-
- sps->write_quad_f_swz(sps, quad->x0, quad->y0, tmp);
- }
- else {
- sps->write_quad_f_swz(sps, quad->x0, quad->y0, quad->outputs.color);
- }
+ sps->write_quad_f_swz(sps, quad->x0, quad->y0, tmp);
+ }
+ else if (quad->mask) {
+ sps->write_quad_f_swz(sps, quad->x0, quad->y0, quad->outputs.color);
}
}
@@ -100,4 +93,3 @@ struct quad_stage *sp_quad_output_stage( struct softpipe_context *softpipe )
return stage;
}
-