summaryrefslogtreecommitdiff
path: root/src/mesa/program/ir_to_mesa.cpp
diff options
context:
space:
mode:
authorMarek Olšák <maraeo@gmail.com>2011-01-24 13:29:19 +0100
committerMarek Olšák <maraeo@gmail.com>2011-01-24 13:32:52 +0100
commit09109c11d9efd78c0f87fc55911e03eda5fd980b (patch)
tree325fca08e1fdf8f00a0c5733a4be8b3ef325f798 /src/mesa/program/ir_to_mesa.cpp
parentd78a984baa602a9bbb07622b669deea3069d2ab3 (diff)
r300g: remove any traces of depth_clamp
I couldn't make it work. GB_TILE_CONFIG.Z_EXTENDED, which enables per-pixel Z clamping, and VAP_CLIP_CNTL.CLIP_DISABLE, which disables clipping, do help, but they also add regressions like random graphics corruptions in some games.
Diffstat (limited to 'src/mesa/program/ir_to_mesa.cpp')
0 files changed, 0 insertions, 0 deletions