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authorEric Anholt <eric@anholt.net>2010-08-05 16:00:46 -0700
committerEric Anholt <eric@anholt.net>2010-08-06 00:42:59 -0700
commit8d61a23b1a1d0d4b21f0fab64f6d863a8ee3d7f1 (patch)
tree99eab30c2a0a4fc426bf3ef39045237656db380a /src/mesa/program/ir_to_mesa.cpp
parent658e25987fbec3b826f500baa6d4d936b9552b13 (diff)
glsl2: Don't assert in a couple of places when encountering sampler arrays.
Fixes glean shaderAPI.
Diffstat (limited to 'src/mesa/program/ir_to_mesa.cpp')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 9979e6e3e0..66b1a2f9d9 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -518,6 +518,11 @@ type_size(const struct glsl_type *type)
size += type_size(type->fields.structure[i].type);
}
return size;
+ case GLSL_TYPE_SAMPLER:
+ /* Samplers take up no register space, since they're baked in at
+ * link time.
+ */
+ return 0;
default:
assert(0);
}