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authorRoland Scheidegger <sroland@vmware.com>2010-01-20 18:26:49 +0100
committerRoland Scheidegger <sroland@vmware.com>2010-01-20 18:26:49 +0100
commitbef610f693266c338b99511b4d1eea5d5b97644e (patch)
treebef0799e1011b972727f5c254a09c7abe5ebc748 /src/mesa/shader/Makefile
parent5a99ca490fee65d37a4c7469888680b412d27f7f (diff)
gallium: prepare for per-rendertarget blend enables, writemasks, blend funcs
GL 3.0 (EXT_draw_buffers2) and other APIs allow independent blend enables and write masks per render target, ARB_draw_buffers_blend (and other APIs) also allow independent blend functions. Things like dithering, logic ops however are not extended to be per rendertarget, that might be conceptually possible however it doesn't look like any API wants to expose this.
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