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authorBrian Paul <brianp@vmware.com>2009-07-29 20:07:41 -0600
committerBrian Paul <brianp@vmware.com>2009-07-29 20:07:41 -0600
commit9d0b8d72d8d704ff4d8e10448b60cbb42f07eecb (patch)
tree86b13d3647665a05cd3b3237abee8565e25da5b5 /src/mesa/shader/arbprogparse.c
parent0723cd1b0a8a76808844a2216d709f56fbad88e2 (diff)
mesa: add new FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC fragment program inputs
Previously, the FOGC attribute contained the fragment fog coord, front/back- face flag and the gl_PointCoord.xy values. Now each of those things are separate fragment program attributes. This simplifies quite a few things in Mesa and gallium. Need to test i965 driver and fix up point coord handling in the gallium/draw module...
Diffstat (limited to 'src/mesa/shader/arbprogparse.c')
-rw-r--r--src/mesa/shader/arbprogparse.c7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index bc65aba39a..f428ee541b 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -3974,13 +3974,6 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target,
if (program->FogOption)
program->Base.InputsRead |= FRAG_BIT_FOGC;
- /* XXX: assume that ARB fragment programs don't have access to the
- * FrontFacing and PointCoord values stuffed into the fog
- * coordinate in GLSL shaders.
- */
- if (program->Base.InputsRead & FRAG_BIT_FOGC)
- program->UsesFogFragCoord = GL_TRUE;
-
if (program->Base.Instructions)
_mesa_free(program->Base.Instructions);
program->Base.Instructions = ap.Base.Instructions;