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authorZou Nan hai <nanhai.zou@intel.com>2007-02-02 09:35:17 +0800
committerZou Nan hai <nanhai.zou@intel.com>2007-02-02 09:35:17 +0800
commit2dfb3a217f730d6783fb2ac8b73248dc682f923c (patch)
treec3c12719500cf6ddc3bba1c96e11282cccbe5b32 /src/mesa/shader/arbprogparse.c
parentaf1d1e08e40c8c70dfa81e39724be11da94f938d (diff)
Fix fd.o #9686, when fall into vertex fog,
fog factors are precomputed in t_vb_fog.c compute_fog_blend_factors, which is incompatible with appended fragment fog code. That will make GoogleEarth display abnormally. always use pixel fog.
Diffstat (limited to 'src/mesa/shader/arbprogparse.c')
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