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author | Zou Nan hai <nanhai.zou@intel.com> | 2007-02-02 09:35:17 +0800 |
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committer | Zou Nan hai <nanhai.zou@intel.com> | 2007-02-02 09:35:17 +0800 |
commit | 2dfb3a217f730d6783fb2ac8b73248dc682f923c (patch) | |
tree | c3c12719500cf6ddc3bba1c96e11282cccbe5b32 /src/mesa/shader/arbprogparse.c | |
parent | af1d1e08e40c8c70dfa81e39724be11da94f938d (diff) |
Fix fd.o #9686, when fall into vertex fog,
fog factors are precomputed in t_vb_fog.c compute_fog_blend_factors,
which is incompatible with appended fragment fog code.
That will make GoogleEarth display abnormally.
always use pixel fog.
Diffstat (limited to 'src/mesa/shader/arbprogparse.c')
0 files changed, 0 insertions, 0 deletions