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authorIan Romanick <idr@us.ibm.com>2007-05-16 15:34:22 -0700
committerIan Romanick <idr@us.ibm.com>2007-05-16 15:34:22 -0700
commitbb372f1c9bc08e8b0dca983cb4ba36b2f2f039fb (patch)
treeae0fe211215492e6e4ffec238e06ee15adca4a45 /src/mesa/shader/arbprogparse.c
parent9ebffb86a699e49fd683ed9afbf6d5b2ac244ae0 (diff)
Initial implementation of MESA_texture_array
Shadow sampling from texture arrays is still not implemented. Everything else should be there, though.
Diffstat (limited to 'src/mesa/shader/arbprogparse.c')
-rw-r--r--src/mesa/shader/arbprogparse.c22
1 files changed, 20 insertions, 2 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index 5027264f03..7da3c19a89 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -181,7 +181,7 @@ LONGSTRING static char arb_grammar_text[] =
- changed and merged V_* and F_* opcode values to OP_*.
- added GL_ARB_fragment_program_shadow specific tokens (michal)
*/
-#define REVISION 0x09
+#define REVISION 0x0a
/* program type */
#define FRAGMENT_PROGRAM 0x01
@@ -209,6 +209,9 @@ LONGSTRING static char arb_grammar_text[] =
/* GL_ARB_draw_buffers option */
#define ARB_DRAW_BUFFERS 0x07
+/* GL_MESA_texture_array option */
+#define MESA_TEXTURE_ARRAY 0x08
+
/* GL_ARB_fragment_program instruction class */
#define OP_ALU_INST 0x00
#define OP_TEX_INST 0x01
@@ -368,6 +371,9 @@ LONGSTRING static char arb_grammar_text[] =
#define TEXTARGET_SHADOW1D 0x06
#define TEXTARGET_SHADOW2D 0x07
#define TEXTARGET_SHADOWRECT 0x08
+/* GL_MESA_texture_array */
+#define TEXTARGET_1D_ARRAY 0x09
+#define TEXTARGET_2D_ARRAY 0x0a
/* face type */
#define FACE_FRONT 0x00
@@ -2990,6 +2996,12 @@ parse_fp_instruction (GLcontext * ctx, const GLubyte ** inst,
case TEXTARGET_SHADOWRECT:
/* TODO ARB_fragment_program_shadow code */
break;
+ case TEXTARGET_1D_ARRAY:
+ fp->TexSrcTarget = TEXTURE_1D_ARRAY_INDEX;
+ break;
+ case TEXTARGET_2D_ARRAY:
+ fp->TexSrcTarget = TEXTURE_2D_ARRAY_INDEX;
+ break;
}
Program->TexturesUsed[texcoord] |= (1 << fp->TexSrcTarget);
/* Check that both "2D" and "CUBE" (for example) aren't both used */
@@ -3464,6 +3476,10 @@ parse_instructions(GLcontext * ctx, const GLubyte * inst,
/* do nothing for now */
}
break;
+
+ case MESA_TEXTURE_ARRAY:
+ /* do nothing for now */
+ break;
}
break;
@@ -3603,7 +3619,9 @@ enable_parser_extensions(GLcontext *ctx, grammar id)
if (ctx->Extensions.ARB_draw_buffers
&& !enable_ext(ctx, id, "draw_buffers"))
return GL_FALSE;
-
+ if (ctx->Extensions.MESA_texture_array
+ && !enable_ext(ctx, id, "texture_array"))
+ return GL_FALSE;
#if 1
/* hack for Warcraft (see bug 8060) */
enable_ext(ctx, id, "vertex_blend");