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author | Brian Paul <brianp@vmware.com> | 2010-01-22 11:45:40 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2010-01-22 11:49:51 -0700 |
commit | 64871747bb7b611ffe429fbf1724bd98ee25dd84 (patch) | |
tree | c7c4ae4a2ab426dc7052ee64de28d78b228bb6ca /src/mesa/shader/arbprogparse.h | |
parent | 5ab0d49a07fb81b7545463310c91ada596e26e72 (diff) |
gallium/draw: apply DRAW_PIPE_FLAG_MASK to all vertex elements
Depending on first/last provoking vertex either the first or last
element/index may have the extra DRAW_PIPE_x flags. Mask off those
bits for all vertex elements to be safe (esp. for the quad case).
This may be overly cautious, but it's a cheap operation.
Fixes a segfault caused by large/bogus vertex indexes otherwise.
Diffstat (limited to 'src/mesa/shader/arbprogparse.h')
0 files changed, 0 insertions, 0 deletions