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author | Brian Paul <brianp@vmware.com> | 2009-02-11 08:46:21 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2009-02-11 09:17:21 -0700 |
commit | 2c1ea0720deb9b1f90fc294a7a731270d4f4bad6 (patch) | |
tree | 7bc3e681dae1632abf716f91b28f2240dffd83cf /src/mesa/shader/arbprogram.c | |
parent | 369d1859d7bc4a6213f128718f8affc8e4f06006 (diff) |
glsl: fix glUniform() array bounds error checking
If too many array elements are specified, they're to be silently ignored (don't
raise a GL error).
Fixes another issue in bug 20056.
Diffstat (limited to 'src/mesa/shader/arbprogram.c')
0 files changed, 0 insertions, 0 deletions