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authorIan Romanick <idr@us.ibm.com>2007-05-16 15:34:22 -0700
committerIan Romanick <idr@us.ibm.com>2007-05-16 15:34:22 -0700
commitbb372f1c9bc08e8b0dca983cb4ba36b2f2f039fb (patch)
treeae0fe211215492e6e4ffec238e06ee15adca4a45 /src/mesa/shader/arbprogram.syn
parent9ebffb86a699e49fd683ed9afbf6d5b2ac244ae0 (diff)
Initial implementation of MESA_texture_array
Shadow sampling from texture arrays is still not implemented. Everything else should be there, though.
Diffstat (limited to 'src/mesa/shader/arbprogram.syn')
-rw-r--r--src/mesa/shader/arbprogram.syn21
1 files changed, 18 insertions, 3 deletions
diff --git a/src/mesa/shader/arbprogram.syn b/src/mesa/shader/arbprogram.syn
index 6ab0f26938..4f82717873 100644
--- a/src/mesa/shader/arbprogram.syn
+++ b/src/mesa/shader/arbprogram.syn
@@ -36,7 +36,7 @@
compares the value with its REVISION value. If they do not match, the loader is not up
to date.
*/
-.emtcode REVISION 0x09
+.emtcode REVISION 0x0a
/* program type */
.emtcode FRAGMENT_PROGRAM 0x01
@@ -64,6 +64,9 @@
/* GL_ARB_draw_buffers option */
.emtcode ARB_DRAW_BUFFERS 0x07
+/* GL_MESA_texture_array option */
+.emtcode MESA_TEXTURE_ARRAY 0x08
+
/* GL_ARB_fragment_program instruction class */
.emtcode OP_ALU_INST 0x00
.emtcode OP_TEX_INST 0x01
@@ -223,6 +226,8 @@
.emtcode TEXTARGET_SHADOW1D 0x06
.emtcode TEXTARGET_SHADOW2D 0x07
.emtcode TEXTARGET_SHADOWRECT 0x08
+.emtcode TEXTARGET_1D_ARRAY 0x09
+.emtcode TEXTARGET_2D_ARRAY 0x0a
/* face type */
.emtcode FACE_FRONT 0x00
@@ -436,6 +441,9 @@
/* GL_ARB_draw_buffers */
.regbyte draw_buffers 0x00
+/* GL_MESA_texture_array */
+.regbyte texture_array 0x00
+
/* option presence condition registers */
/* they are all initially set to zero - when a particular OPTION is encountered, the appropriate */
/* register is set to 1 to indicate that the OPTION was specified. */
@@ -456,6 +464,9 @@
/* GL_ARB_draw_buffers */
.regbyte ARB_draw_buffers 0x00
+/* GL_MESA_texture_array */
+.regbyte MESA_texture_array 0x00
+
/* program target condition register */
/* this syntax script deals with two program targets - VERTEX_PROGRAM and FRAGMENT_PROGRAM. */
/* to distinguish between them we need a register that will store for us the current target. */
@@ -523,7 +534,9 @@ fp_optionString
.if (fragment_program_shadow != 0x00) "ARB_fragment_program_shadow"
.emit ARB_FRAGMENT_PROGRAM_SHADOW .load ARB_fragment_program_shadow 0x01 .or
.if (draw_buffers != 0x00) "ARB_draw_buffers" .emit ARB_DRAW_BUFFERS
- .load ARB_draw_buffers 0x01;
+ .load ARB_draw_buffers 0x01 .or
+ .if (texture_array != 0x00) "MESA_texture_array" .emit MESA_TEXTURE_ARRAY
+ .load MESA_texture_array 0x01;
vp_optionString
"ARB_position_invariant" .emit ARB_POSITION_INVARIANT .load ARB_position_invariant 0x01;
fp_ARB_fog_exp
@@ -906,7 +919,9 @@ texTarget
"3D" .emit TEXTARGET_3D .or
.if (texture_rectangle != 0x00) "RECT" .emit TEXTARGET_RECT .or
"CUBE" .emit TEXTARGET_CUBE .or
- .if (ARB_fragment_program_shadow != 0x00) shadowTarget;
+ .if (ARB_fragment_program_shadow != 0x00) shadowTarget .or
+ .if (MESA_texture_array != 0x00) "ARRAY1D" .emit TEXTARGET_1D_ARRAY .or
+ .if (MESA_texture_array != 0x00) "ARRAY2D" .emit TEXTARGET_2D_ARRAY;
/*
GL_ARB_fragment_program_shadow