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author | Brian Paul <brianp@vmware.com> | 2009-05-05 16:29:04 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-05-05 16:31:44 -0600 |
commit | 51325f44d1e7e62b47795a79f8038d10dc5bc30b (patch) | |
tree | 342dc4af86d73a64e8226fcd012f11d0e761b29c /src/mesa/shader/atifragshader.h | |
parent | 823815a48556940cc27867717658afda93733ce8 (diff) |
mesa: only use fallback texture when using shaders, not fixed-function (take two)
The semantics are a little different for shaders vs. fixed-function when
trying to use an incomplete texture. The fallback texture returning
(0,0,0,1) should only be used with shaders. For fixed function, the texture
unit is truly disabled/ignored.
Fixes glean fbo test regression.
Diffstat (limited to 'src/mesa/shader/atifragshader.h')
0 files changed, 0 insertions, 0 deletions