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author | Eric Anholt <eric@anholt.net> | 2010-07-06 12:28:12 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-07-06 14:05:51 -0700 |
commit | a0b3b9302978ab6d4db62f0c9b2b313ebc7ed0b4 (patch) | |
tree | d2ac34dd4b2e1a85ef3770fe57b12be6183b2fee /src/mesa/shader/hash_table.h | |
parent | 83035574dbe0e225fbdeb9ceb4f0af9b0e0c5ddb (diff) |
ir_to_mesa: Use the compiler-assigned locations for builtin attrs/varyings.
The previous table didn't distinguish gl_Color for the VS and FS, so
we would use the FS's attribute index for the VS and read undefined.
This partially fixes glsl-routing to match its behavior on master.
Diffstat (limited to 'src/mesa/shader/hash_table.h')
0 files changed, 0 insertions, 0 deletions