diff options
author | Ian Romanick <ian.d.romanick@intel.com> | 2010-07-20 11:29:46 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2010-07-21 15:52:58 -0700 |
commit | d5be2acae379783c4aa31243e0a88a9e67e6ca7e (patch) | |
tree | 91ebf30796116f1b4d20b6f2fe420a085a59d59e /src/mesa/shader/ir_to_mesa.cpp | |
parent | 4ccd3c548b9b9a2fee79342445f68d73525bfcdb (diff) |
linker: Link built-in functions instead of including them in every shader
This is an invasive set of changes. Each user shader tracks a set of other
shaders that contain built-in functions. During compilation, function
prototypes are imported from these shaders. During linking, the
shaders are linked with these built-in-function shaders just like with
any other shader.
Diffstat (limited to 'src/mesa/shader/ir_to_mesa.cpp')
-rw-r--r-- | src/mesa/shader/ir_to_mesa.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp index a2b2eb95c8..bfb8e3201a 100644 --- a/src/mesa/shader/ir_to_mesa.cpp +++ b/src/mesa/shader/ir_to_mesa.cpp @@ -2207,6 +2207,9 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader) shader->CompileStatus = !state->error; shader->InfoLog = state->info_log; shader->Version = state->language_version; + memcpy(shader->builtins_to_link, state->builtins_to_link, + sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); + shader->num_builtins_to_link = state->num_builtins_to_link; /* Retain any live IR, but trash the rest. */ reparent_ir(shader->ir, shader); |