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author | Ian Romanick <ian.d.romanick@intel.com> | 2010-06-29 17:58:43 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2010-06-30 12:20:44 -0700 |
commit | ef5f1948316664055c1444d12076c7d86589a8b9 (patch) | |
tree | e69e3caf28c103fb66ceabb06b0b8aca3773668b /src/mesa/shader/ir_to_mesa.cpp | |
parent | edcb9c2b062693a5974aa74725f6259023fff794 (diff) |
linker: Don't dynamically allocate slots for linked shaders
The can be at most one shader per stage. There are currently only two
stages. There is zero reason to dynamically size this array.
Diffstat (limited to 'src/mesa/shader/ir_to_mesa.cpp')
0 files changed, 0 insertions, 0 deletions