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authorKarl Schultz <kschultz@freedesktop.org>2005-05-05 21:08:07 +0000
committerKarl Schultz <kschultz@freedesktop.org>2005-05-05 21:08:07 +0000
commit6258b76c49f49a56a7c713914b798e80c6553b06 (patch)
tree2cc86a17fdda506fc9c86daba7ff3900d2d64996 /src/mesa/shader/nvfragparse.c
parent203dcb733d36cc91107554b0d323ed8ccef6e105 (diff)
Port Mesa to build on a P64 platform (e.g., Win64). P64 platforms
use 64-bit pointers and 32-bit longs. So, operations like casting pointers to unsigned long and back to pointer won't work. glheader.h now includes files to define uintptr_t, which should instead be used for this sort of operation. It is an integer type that is the same size as a pointer.
Diffstat (limited to 'src/mesa/shader/nvfragparse.c')
-rw-r--r--src/mesa/shader/nvfragparse.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/nvfragparse.c b/src/mesa/shader/nvfragparse.c
index e51ba314f5..f7e10b8242 100644
--- a/src/mesa/shader/nvfragparse.c
+++ b/src/mesa/shader/nvfragparse.c
@@ -373,7 +373,7 @@ Peek_Token(struct parse_state *parseState, GLubyte *token)
parseState->pos += (-i);
return GL_FALSE;
}
- len = _mesa_strlen((const char *) token);
+ len = (GLint)_mesa_strlen((const char *) token);
parseState->pos += (i - len);
return GL_TRUE;
}