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authorBrian <brian@yutani.localnet.net>2007-01-04 17:22:19 -0700
committerBrian <brian@yutani.localnet.net>2007-01-04 17:22:19 -0700
commitc9db223f902ce9d7e9f3038e6baac6da7f231b34 (patch)
treebb7eb01bc607a19dd4af154a1173dea51fef0208 /src/mesa/shader/nvfragparse.c
parent7edd2ecb55d4cdc4067303867453d7e534bfad38 (diff)
move TexturesUsed[] into gl_program since vertex programs/shaders can use textures nowadays
Diffstat (limited to 'src/mesa/shader/nvfragparse.c')
-rw-r--r--src/mesa/shader/nvfragparse.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/nvfragparse.c b/src/mesa/shader/nvfragparse.c
index 0b48d408f9..b4e19ce74d 100644
--- a/src/mesa/shader/nvfragparse.c
+++ b/src/mesa/shader/nvfragparse.c
@@ -1563,7 +1563,7 @@ _mesa_parse_nv_fragment_program(GLcontext *ctx, GLenum dstTarget,
program->Base.InputsRead = parseState.inputsRead;
program->Base.OutputsWritten = parseState.outputsWritten;
for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++)
- program->TexturesUsed[u] = parseState.texturesUsed[u];
+ program->Base.TexturesUsed[u] = parseState.texturesUsed[u];
/* save program parameters */
program->Base.Parameters = parseState.parameters;