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authorBrian Paul <brian.paul@tungstengraphics.com>2004-04-21 18:09:14 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2004-04-21 18:09:14 +0000
commit05a6f2fd484bab59c6e6a381f58808adc26619f1 (patch)
tree6e946ed3619b65fbf5d9f77d5e214dcf40eedbfe /src/mesa/shader/nvvertexec.h
parent6164ae2b5a7ad00181aa2a80634e80e58c8c3fb6 (diff)
Fix up some assorted issues with initialization of vertex program registers.
Some need to be set per-vertex, other per-primitive. Cleared that up. Only need to init temp/result registers if executing an NV vertex program.
Diffstat (limited to 'src/mesa/shader/nvvertexec.h')
-rw-r--r--src/mesa/shader/nvvertexec.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/shader/nvvertexec.h b/src/mesa/shader/nvvertexec.h
index 0e4b60ec9e..e6e5a3ad7a 100644
--- a/src/mesa/shader/nvvertexec.h
+++ b/src/mesa/shader/nvvertexec.h
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 6.1
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -29,10 +29,10 @@
#define NVVERTEXEC_H
extern void
-_mesa_init_vp_registers(GLcontext *ctx);
+_mesa_init_vp_per_vertex_registers(GLcontext *ctx);
extern void
-_mesa_init_tracked_matrices(GLcontext *ctx);
+_mesa_init_vp_per_primitive_registers(GLcontext *ctx);
extern void
_mesa_exec_vertex_program(GLcontext *ctx, const struct vertex_program *program);