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author | Eric Anholt <eric@anholt.net> | 2009-11-04 14:31:30 -0800 |
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committer | Eric Anholt <eric@anholt.net> | 2009-11-06 11:37:32 -0800 |
commit | 6b68482e6869bdc03339ef5380d7273e14a61a56 (patch) | |
tree | 823064919194d773de661f066844194f5225f482 /src/mesa/shader/nvvertparse.c | |
parent | 8df81bca1704aef2f5cdc4052ef313d8f84f5d06 (diff) |
mesa: Attempt to pair up Driver.RenderTexture and FinishRenderTexture()
This is probably not 100% complete (bind vs unbind may still not pair up
exactly), but it should help out drivers which are relying on
FinishRenderTexture to be called when we're done rendering to a particular
texture level, not just when we're done rendering to the object at all.
This is the case for the one consumer of FinishRenderTexture() so far: the
gallium state tracker. Noticed when trying to make use of FRT() in the intel
driver.
Diffstat (limited to 'src/mesa/shader/nvvertparse.c')
0 files changed, 0 insertions, 0 deletions