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authorBrian Paul <brianp@vmware.com>2009-03-17 10:28:32 -0600
committerBrian Paul <brianp@vmware.com>2009-03-17 10:28:32 -0600
commitc334ce273e946733928339b1c7f9a02ccdef1b4b (patch)
treebcd4db01fc727f99e38f2159169cf8b1bf419da6 /src/mesa/shader/nvvertparse.c
parent1eee1bac1f6d911e6124daafc9b9291666d91cef (diff)
swrast: use better _swrast_compute_lambda() function
The MAX-based function can produce values that are non-monotonic for a span which causes glitches in texture filtering. The sqrt-based one avoids that. This is perhaps slightly slower than before, but the difference probably isn't noticable given we're doing software mipmap filtering. Issue reported by Nir Radian <nirr@horizonsemi.com>
Diffstat (limited to 'src/mesa/shader/nvvertparse.c')
0 files changed, 0 insertions, 0 deletions