diff options
author | Brian Paul <brianp@vmware.com> | 2010-05-28 12:52:34 -0600 |
---|---|---|
committer | Brian Paul <brianp@vmware.com> | 2010-05-28 12:52:34 -0600 |
commit | 5d0e136eff54a34258b5adaeda4cb267831e8234 (patch) | |
tree | 272a76306a0d2d19d337220f0e034674137b5d33 /src/mesa/shader/prog_cache.h | |
parent | f4bcd0cab02ae2ff2f1337288484f6761fa68ec1 (diff) |
glsl: change uniform location/offset encoding
This lets Mesa work like other OpenGL implementations with regard
to indexing uniform arrays. See comments for details.
Note: this is a candidate for the 7.8 branch.
Diffstat (limited to 'src/mesa/shader/prog_cache.h')
0 files changed, 0 insertions, 0 deletions