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author | Eric Anholt <eric@anholt.net> | 2010-03-02 18:06:24 -0800 |
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committer | Eric Anholt <eric@anholt.net> | 2010-03-03 11:33:37 -0800 |
commit | b87406e55f029d29594ae76a4b39a4fe1007fe4f (patch) | |
tree | 8b80831ddb8bdde42fcc4d2c066462f267635eae /src/mesa/shader/prog_cache.h | |
parent | 06d1472ffa0648efa9374fa227894fbf0b0be054 (diff) |
i915: Use x,y drawing offsets instead of changing buffer offsets.
This should fix rendering into mipmaps of tiled textures.
Diffstat (limited to 'src/mesa/shader/prog_cache.h')
0 files changed, 0 insertions, 0 deletions