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authorBrian Paul <brian.paul@tungstengraphics.com>2008-11-10 14:27:42 -0700
committerBrian Paul <brian.paul@tungstengraphics.com>2008-11-10 14:27:42 -0700
commit13f96c5401ffe3869f08fecb2baf5bff2438b02e (patch)
treea7b3e9c73b980cb9cb744d656c918eea69a3f66b /src/mesa/shader/prog_debug.h
parent6186e7a20676c5df30b1b4bffeec87afa1550e25 (diff)
GLX: fix out-of-bounds memory issue in indirect glAreTexturesResident()
See bug 18445. When getting array results, __glXReadReply() always reads a multiple of four bytes. This can cause writing to invalid memory when 'n' is not a multiple of four. Special-case the glAreTexturesResident() functions now. To fix the bug, we use a temporary buffer that's a multiple of four bytes in length. NOTE: this commit also reverts part of commit 919ec22ecf72aa163e1b97d8c7381002131ed32c (glx/x11: Added some #ifdef GLX_DIRECT_RENDERING protection) which directly edited the indirect.c file rather than the python generator! I'm not repairing that issue at this time.
Diffstat (limited to 'src/mesa/shader/prog_debug.h')
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