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authorBrian <brian@nostromo.localnet.net>2007-02-25 18:26:50 -0700
committerBrian <brian@nostromo.localnet.net>2007-02-25 18:26:50 -0700
commit8b34b7da4131d2b07037ce062c522fddd614f127 (patch)
tree4b618dc29b26767008b68b1b1a33e0b0b29e1836 /src/mesa/shader/prog_execute.c
parent085d7d59f0e167bb546c4a1675e09631b14fc9f7 (diff)
remove 'maxInst' parameter from _mesa_execute_program()
Diffstat (limited to 'src/mesa/shader/prog_execute.c')
-rw-r--r--src/mesa/shader/prog_execute.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c
index 0982e3e322..b3d017bd9b 100644
--- a/src/mesa/shader/prog_execute.c
+++ b/src/mesa/shader/prog_execute.c
@@ -635,14 +635,14 @@ init_machine_deriv(GLcontext * ctx,
* \param ctx - rendering context
* \param program - the fragment program to execute
* \param machine - machine state (register file)
- * \param maxInst - max number of instructions to execute
* \return GL_TRUE if program completed or GL_FALSE if program executed KIL.
*/
GLboolean
_mesa_execute_program(GLcontext * ctx,
- const struct gl_program *program, GLuint maxInst,
+ const struct gl_program *program,
struct gl_program_machine *machine)
{
+ const GLuint numInst = program->NumInstructions;
const GLuint MAX_EXEC = 10000;
GLint pc, total = 0;
@@ -656,7 +656,7 @@ _mesa_execute_program(GLcontext * ctx,
CurrentMachine = machine;
#endif
- for (pc = 0; pc < maxInst; pc++) {
+ for (pc = 0; pc < numInst; pc++) {
const struct prog_instruction *inst = program->Instructions + pc;
#if FEATURE_MESA_program_debug