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author | Brian <brian.paul@tungstengraphics.com> | 2007-07-25 15:48:09 -0600 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2007-07-25 15:48:09 -0600 |
commit | 0360b49afbcd839f99ba0745d01cf9dc5be4d122 (patch) | |
tree | f2746f209352f65cec01360ef88c2a018eb8b68b /src/mesa/shader/prog_execute.c | |
parent | 1f6b4b0f75d7cd7306e6aa24c27fd478f6b6c52d (diff) |
Implement line stippling.
Also added draw_stage::reset_line_stipple(). There may be a better way
of doing that though.
Diffstat (limited to 'src/mesa/shader/prog_execute.c')
0 files changed, 0 insertions, 0 deletions