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authorBrian Paul <brian.paul@tungstengraphics.com>2008-12-12 18:00:47 -0700
committerBrian Paul <brian.paul@tungstengraphics.com>2008-12-12 18:00:47 -0700
commit3b61e9c6e699690aa2ce61ad746170ea6d5597f4 (patch)
tree717030b903f020426f35fcfdefc8061770b94a1c /src/mesa/shader/prog_execute.c
parent0da44c62cc91c60d392f6e57aa047473b67ffb9b (diff)
mesa: place glsl constant arrays in constant memory
For example, a declaration like const float[3] xxx = float[3](1.1, 2.2, 3.3); will place the array in the constant buffer whereas a regular, non-const array would be placed in the temporary register file. Next up: do the same thing for uniform arrays.
Diffstat (limited to 'src/mesa/shader/prog_execute.c')
0 files changed, 0 insertions, 0 deletions