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authorBrian <brian.paul@tungstengraphics.com>2007-11-23 12:01:57 -0700
committerBrian <brian.paul@tungstengraphics.com>2007-11-23 12:01:57 -0700
commit999b55663a09d9669a9d14c5aadfa84e6dcba288 (patch)
tree77ca8f5e8da90417188e59dc64cc15aa7bd47990 /src/mesa/shader/prog_execute.h
parentba162438841ecc6f0227b149ded66916911d9acf (diff)
Consolidate texture fetch code and use partial derivatives when possible.
Diffstat (limited to 'src/mesa/shader/prog_execute.h')
-rw-r--r--src/mesa/shader/prog_execute.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/shader/prog_execute.h b/src/mesa/shader/prog_execute.h
index be29eceeda..3ea0ba1565 100644
--- a/src/mesa/shader/prog_execute.h
+++ b/src/mesa/shader/prog_execute.h
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.0.3
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -32,6 +32,7 @@ typedef void (*FetchTexelLodFunc)(GLcontext *ctx, const GLfloat texcoord[4],
typedef void (*FetchTexelDerivFunc)(GLcontext *ctx, const GLfloat texcoord[4],
const GLfloat texdx[4],
const GLfloat texdy[4],
+ GLfloat lodBias,
GLuint unit, GLfloat color[4]);