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authorBrian Paul <brianp@vmware.com>2010-05-04 10:30:52 -0600
committerBrian Paul <brianp@vmware.com>2010-05-04 10:32:02 -0600
commit2b53f4a9c674e9b02df8a06759e7a2340f257081 (patch)
treee8af7d3bd29b3f9e03d92cfd421548a17de7135a /src/mesa/shader/prog_noise.c
parentc2b47a75577c881ab88b0715791d24d9a9f8ee7e (diff)
st/mesa: return success/fail from guess_and_alloc_texture()
Before we looked at stObj->pt to see if we may have run out of memory, but that's not a good indicator. This fixes the spurious GL_OUT_OF_MEMORY errors that could arise before.
Diffstat (limited to 'src/mesa/shader/prog_noise.c')
0 files changed, 0 insertions, 0 deletions