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author | Brian Paul <brianp@vmware.com> | 2009-10-26 10:42:45 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-10-27 16:59:43 -0600 |
commit | fe818ea797033d77b814ee88c5b4e220226556ab (patch) | |
tree | 4b8f526a68818b1b86195bf3c6507246ae8fecbf /src/mesa/shader/prog_noise.h | |
parent | 7d967b9b7c08aea2a471c5bf6aced8bfafdae874 (diff) |
intel: fix GL state bugs in intel_texture_bitmap()
Need to push texture state and polygon state too.
Fixes rendering glitches seen in progs/demos/engine when changing
the rendering mode (wireframe, texture modes).
This makes bitmap rendering a little slower, unfortunately.
Diffstat (limited to 'src/mesa/shader/prog_noise.h')
0 files changed, 0 insertions, 0 deletions