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authorMarek Olšák <maraeo@gmail.com>2009-12-12 06:34:29 +0100
committerKeith Whitwell <keithw@vmware.com>2009-12-15 17:59:50 +0000
commitdff4c9ed559ae025d1d8fe7b9d1cea5a973c2225 (patch)
tree510b4c7df0c3f12caa26c80d9db84e90da2595f9 /src/mesa/shader/prog_optimize.c
parent3a15c48ecedb985e2cecaaa9061ff579092069f1 (diff)
util: add new fragment shaders to simple_shaders
New shaders: * Fragment shader which writes depth sampled from a texture * Fragment shader which copies COLOR[0] to multiple render targets Additional improvements: * The fragment 'tex' shaders now take a sampler type (TGSI_TEXTURE_*) so that they can sample from any type of texture, not only from a 2D one.
Diffstat (limited to 'src/mesa/shader/prog_optimize.c')
0 files changed, 0 insertions, 0 deletions