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author | Brian Paul <brianp@vmware.com> | 2009-10-01 16:29:44 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-10-01 16:29:44 -0600 |
commit | b6bdafdf2cf1110b4a5ca7cf9e1c3dcb124b800f (patch) | |
tree | af668a98fe8ec899b8da9c25533f299c5c3f90d1 /src/mesa/shader/prog_optimize.h | |
parent | 040fd7ed44c21a1faaa6475888e9365e8f0de42b (diff) |
mesa: remove gl_texture_image::IsCompressed field
Use _mesa_is_format_compressed() instead.
Diffstat (limited to 'src/mesa/shader/prog_optimize.h')
0 files changed, 0 insertions, 0 deletions