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author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-11-06 15:04:11 -0700 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-11-06 15:24:18 -0700 |
commit | 517401af07ea17a7e88659e6ba95a0628ff826b3 (patch) | |
tree | f7f2e6621ea245334cd0824afb0a0106f7ada30a /src/mesa/shader/prog_print.c | |
parent | df94fd17647937975df031dcaa1ac24b2d79ce1b (diff) |
mesa: update the shader programs->TexturesUsed array at link time
If an application never calls glUniform() to set sampler variable values
they'll remain 0 (the default value/unit).
Now call _mesa_update_shader_textures_used() at link time in case glUniform()
is never called. program->TextureUsed[] will then be correct for state
validation.
Diffstat (limited to 'src/mesa/shader/prog_print.c')
0 files changed, 0 insertions, 0 deletions