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authorJosé Fonseca <jrfonseca@tungstengraphics.com>2008-05-31 18:14:09 +0900
committerKeith Whitwell <keith@tungstengraphics.com>2008-09-23 17:20:38 -0700
commit452a592ca4b1bac78eee53fb9f2f1deac7832840 (patch)
tree64f12521f97de549005661c9e680769ff1e9ce84 /src/mesa/shader/prog_statevars.c
parent9118b02fd0e4c5c472d7dbf211eec350a1d37ea4 (diff)
mesa: Apply MSVC portability fixes from Alan Hourihane.
Diffstat (limited to 'src/mesa/shader/prog_statevars.c')
-rw-r--r--src/mesa/shader/prog_statevars.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index 93ee2d2029..971eb25a49 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -427,8 +427,8 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
value[0] = (ctx->Fog.End == ctx->Fog.Start)
? 1.0f : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start));
value[1] = ctx->Fog.End * -value[0];
- value[2] = ctx->Fog.Density * ONE_DIV_LN2;
- value[3] = ctx->Fog.Density * ONE_DIV_SQRT_LN2;
+ value[2] = (GLfloat)(ctx->Fog.Density * ONE_DIV_LN2);
+ value[3] = (GLfloat)(ctx->Fog.Density * ONE_DIV_SQRT_LN2);
return;
case STATE_LIGHT_SPOT_DIR_NORMALIZED: {