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authorZou Nan hai <nanhai.zou@intel.com>2007-07-04 10:52:35 +0800
committerZou Nan hai <nanhai.zou@intel.com>2007-07-04 10:52:35 +0800
commitfb9ee9b323bff93973a39560b2bc007aace4bddd (patch)
tree05e1e72e8f4d321cde2c48b8518e6d9736c680dd /src/mesa/shader/prog_statevars.c
parent285b326c606e9b2f90e4fe177b15b3fa23239b86 (diff)
parent7ff4359a3be1278b26950f96ab23014a667af838 (diff)
Merge branch 'master' of git+ssh://znh@git.freedesktop.org/git/mesa/mesa into 965-glsl
Diffstat (limited to 'src/mesa/shader/prog_statevars.c')
-rw-r--r--src/mesa/shader/prog_statevars.c18
1 files changed, 10 insertions, 8 deletions
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index 953fbb9b9f..d37d7fb9bf 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.0
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -121,17 +121,17 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
return;
case STATE_HALF_VECTOR:
{
- GLfloat eye_z[] = {0, 0, 1};
-
+ static const GLfloat eye_z[] = {0, 0, 1};
+ GLfloat p[3];
/* Compute infinite half angle vector:
- * half-vector = light_position + (0, 0, 1)
- * and then normalize. w = 0
- *
+ * halfVector = normalize(normalize(lightPos) + (0, 0, 1))
* light.EyePosition.w should be 0 for infinite lights.
*/
- ADD_3V(value, eye_z, ctx->Light.Light[ln].EyePosition);
+ COPY_3V(p, ctx->Light.Light[ln].EyePosition);
+ NORMALIZE_3FV(p);
+ ADD_3V(value, p, eye_z);
NORMALIZE_3FV(value);
- value[3] = 0;
+ value[3] = 1.0;
}
return;
case STATE_POSITION_NORMALIZED:
@@ -507,6 +507,8 @@ _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
switch (state[1]) {
case STATE_TEXRECT_SCALE:
return _NEW_TEXTURE;
+ case STATE_FOG_PARAMS_OPTIMIZED:
+ return _NEW_FOG;
default:
/* unknown state indexes are silently ignored and
* no flag set, since it is handled by the driver.