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author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-11-10 14:27:42 -0700 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-11-10 14:27:42 -0700 |
commit | 13f96c5401ffe3869f08fecb2baf5bff2438b02e (patch) | |
tree | a7b3e9c73b980cb9cb744d656c918eea69a3f66b /src/mesa/shader/prog_uniform.c | |
parent | 6186e7a20676c5df30b1b4bffeec87afa1550e25 (diff) |
GLX: fix out-of-bounds memory issue in indirect glAreTexturesResident()
See bug 18445.
When getting array results, __glXReadReply() always reads a multiple of
four bytes. This can cause writing to invalid memory when 'n' is not a
multiple of four.
Special-case the glAreTexturesResident() functions now.
To fix the bug, we use a temporary buffer that's a multiple of four bytes
in length.
NOTE: this commit also reverts part of commit 919ec22ecf72aa163e1b97d8c7381002131ed32c
(glx/x11: Added some #ifdef GLX_DIRECT_RENDERING protection) which
directly edited the indirect.c file rather than the python generator!
I'm not repairing that issue at this time.
Diffstat (limited to 'src/mesa/shader/prog_uniform.c')
0 files changed, 0 insertions, 0 deletions