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author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-09-16 15:50:44 -0600 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-09-16 15:50:44 -0600 |
commit | e53296c928d80c6627a9551345c160533aa1a19e (patch) | |
tree | 28816070035898254f694606907d9197a27b2770 /src/mesa/shader/prog_uniform.c | |
parent | 37607aeaf8b0fd35213635ba1c3743b6e059d48f (diff) |
mesa: rework GLSL vertex attribute binding
Calls to glBindAttribLocation() should not take effect until the next time
that glLinkProgram() is called.
gl_shader_program::Attributes now just contains user-defined bindings.
gl_shader_program::VertexProgram->Attributes contains the actual/final bindings.
Diffstat (limited to 'src/mesa/shader/prog_uniform.c')
0 files changed, 0 insertions, 0 deletions