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authorBrian Paul <brian.paul@tungstengraphics.com>2008-11-05 09:14:19 -0700
committerBrian Paul <brian.paul@tungstengraphics.com>2008-11-05 09:14:19 -0700
commit2ff46366030e3fee918c4be9e82335617435c42a (patch)
tree8674d74f3bfe3911dd558462363fdc96c3a5d39a /src/mesa/shader/prog_uniform.h
parent05a17f83b0a6549fde41540f9075505e81ab08d3 (diff)
mesa: add Initialized field to gl_uniform struct, for debugging purposes only
Diffstat (limited to 'src/mesa/shader/prog_uniform.h')
-rw-r--r--src/mesa/shader/prog_uniform.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/shader/prog_uniform.h b/src/mesa/shader/prog_uniform.h
index 735de28705..deea732991 100644
--- a/src/mesa/shader/prog_uniform.h
+++ b/src/mesa/shader/prog_uniform.h
@@ -50,6 +50,7 @@ struct gl_uniform
const char *Name; /**< Null-terminated string */
GLint VertPos;
GLint FragPos;
+ GLboolean Initialized; /**< For debug. Has this uniform been set? */
#if 0
GLenum DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */
GLuint Size; /**< Number of components (1..4) */