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author | Pierre Ossman <pierre@ossman.eu> | 2010-01-06 12:42:49 -0500 |
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committer | Alex Deucher <alexdeucher@gmail.com> | 2010-01-06 12:42:49 -0500 |
commit | c9befda13a000f7ad2221e957615c909bff279f8 (patch) | |
tree | f53c9a1167fa705a23149dd659a02a57efbe30bf /src/mesa/shader/prog_uniform.h | |
parent | 324568f79d6e014900c981bd9a0e1dffedc326c8 (diff) |
r600: float texture component ordering
The ordering of texture components was
backwards for the floating point textures.
Signed-off-by: Pierre Ossman <pierre@ossman.eu>
Diffstat (limited to 'src/mesa/shader/prog_uniform.h')
0 files changed, 0 insertions, 0 deletions