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author | Brian <brian.paul@tungstengraphics.com> | 2008-05-06 22:13:06 -0600 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2008-05-06 22:13:06 -0600 |
commit | 103ae5d16fd9fef566096570f731bb634a8025d4 (patch) | |
tree | 184578514c317c199b6b05bee1f3c57bf3e19877 /src/mesa/shader/program.h | |
parent | 10f6ae0355937615d137c79c060b9e5a923f0d65 (diff) |
gallium: implement full reference counting for vertex/fragment programs
Use _mesa_reference_vert/fragprog() wherever we assign program pointers.
Fixes a memory corruption bug found with glean/api2 test.
Another memory bug involving shaders yet to be fixed...
Diffstat (limited to 'src/mesa/shader/program.h')
-rw-r--r-- | src/mesa/shader/program.h | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/src/mesa/shader/program.h b/src/mesa/shader/program.h index 414a57d39c..08fe576afc 100644 --- a/src/mesa/shader/program.h +++ b/src/mesa/shader/program.h @@ -83,6 +83,28 @@ _mesa_delete_program(GLcontext *ctx, struct gl_program *prog); extern struct gl_program * _mesa_lookup_program(GLcontext *ctx, GLuint id); +extern void +_mesa_reference_program(GLcontext *ctx, + struct gl_program **ptr, + struct gl_program *prog); + +static INLINE void +_mesa_reference_vertprog(GLcontext *ctx, + struct gl_vertex_program **ptr, + struct gl_vertex_program *prog) +{ + _mesa_reference_program(ctx, (struct gl_program **) ptr, + (struct gl_program *) prog); +} + +static INLINE void +_mesa_reference_fragprog(GLcontext *ctx, + struct gl_fragment_program **ptr, + struct gl_fragment_program *prog) +{ + _mesa_reference_program(ctx, (struct gl_program **) ptr, + (struct gl_program *) prog); +} extern struct gl_program * _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog); |