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authorEric Anholt <eric@anholt.net>2009-11-04 14:54:09 -0800
committerEric Anholt <eric@anholt.net>2009-11-06 11:37:32 -0800
commit75bdbdd90b15c8704d87ca195a364ff6a42edbb1 (patch)
tree094ceea5dffc1057641e2488944df20a111e234c /src/mesa/shader/program.h
parent6b68482e6869bdc03339ef5380d7273e14a61a56 (diff)
intel: Don't validate in a texture image used as a render target.
Otherwise, we could lose track of rendering to that image, which could easily happen during mipmap generation.
Diffstat (limited to 'src/mesa/shader/program.h')
0 files changed, 0 insertions, 0 deletions