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author | José Fonseca <jfonseca@vmware.com> | 2010-01-05 20:41:29 +0000 |
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committer | José Fonseca <jfonseca@vmware.com> | 2010-01-06 12:18:16 +0000 |
commit | 5b64d94390e4805e1634f0c8b5e3156e12b8b872 (patch) | |
tree | 0718b8f9b5fc6ecd3541c72ff9b5582da12a6610 /src/mesa/shader/program_parse.tab.c | |
parent | e555146fa35c897554a1af2d010187a6acccdd59 (diff) |
pipebuffer: Multi-threading fixes for fencing.
I had this patch on my hard drive for long time. It doesn't fully
address SVGA multi-threading issues, but causes no regressions, so decided
to commit while it still applies cleanly.
Attention: merging this into master will cause issues due to recent
changes in reference counting to fix strict aliasing rules violation.
Diffstat (limited to 'src/mesa/shader/program_parse.tab.c')
0 files changed, 0 insertions, 0 deletions