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authorBrian Paul <brianp@vmware.com>2009-04-14 22:14:30 -0600
committerBrian Paul <brianp@vmware.com>2009-04-14 22:14:30 -0600
commit7db7ff878d3e5a6b345228e6eaee4797bb68b360 (patch)
tree9dbdcfc3d9bc37d88f7e86f22f7c8f18b9420b14 /src/mesa/shader/programopt.c
parent0115a4f8f1952b166eaad09f317ff8bc465e0f28 (diff)
mesa: merge the prog_src_register::NegateBase and NegateAbs fields
There's really no need for two negation fields. This came from the GL_NV_fragment_program extension. The new, unified Negate bitfield applies after the absolute value step.
Diffstat (limited to 'src/mesa/shader/programopt.c')
-rw-r--r--src/mesa/shader/programopt.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/programopt.c b/src/mesa/shader/programopt.c
index e283f8933b..ecd98dc85c 100644
--- a/src/mesa/shader/programopt.c
+++ b/src/mesa/shader/programopt.c
@@ -241,7 +241,7 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog)
inst->DstReg.WriteMask = WRITEMASK_X;
inst->SrcReg[0].File = PROGRAM_TEMPORARY;
inst->SrcReg[0].Index = fogFactorTemp;
- inst->SrcReg[0].NegateBase = NEGATE_XYZW;
+ inst->SrcReg[0].Negate = NEGATE_XYZW;
inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
inst->SaturateMode = SATURATE_ZERO_ONE;
inst++;