diff options
author | Ben Skeggs <skeggsb@gmail.com> | 2008-09-18 13:14:36 +1000 |
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committer | Ben Skeggs <skeggsb@gmail.com> | 2008-09-18 13:14:36 +1000 |
commit | b1d8b6c4d986a6526f20e1e89982036f0ba85222 (patch) | |
tree | 5ca75a54aff8c5504731fe1e3dead9bbe3b92c44 /src/mesa/shader/shader_api.c | |
parent | 6fca18696d0e6a243f6fbb5a30de45100a8e5fa0 (diff) | |
parent | a06d38a74e865a0373a7314aad26b25c27ef8c57 (diff) |
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
Diffstat (limited to 'src/mesa/shader/shader_api.c')
-rw-r--r-- | src/mesa/shader/shader_api.c | 81 |
1 files changed, 46 insertions, 35 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index d8b210be53..decdec53ed 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 7.1 + * Version: 7.2 * * Copyright (C) 2004-2008 Brian Paul All Rights Reserved. * @@ -497,10 +497,14 @@ _mesa_get_attrib_location(GLcontext *ctx, GLuint program, if (!name) return -1; - if (shProg->Attributes) { - GLint i = _mesa_lookup_parameter_index(shProg->Attributes, -1, name); - if (i >= 0) { - return shProg->Attributes->Parameters[i].StateIndexes[0]; + if (shProg->VertexProgram) { + const struct gl_program_parameter_list *attribs = + shProg->VertexProgram->Base.Attributes; + if (attribs) { + GLint i = _mesa_lookup_parameter_index(attribs, -1, name); + if (i >= 0) { + return attribs->Parameters[i].StateIndexes[0]; + } } } return -1; @@ -513,7 +517,7 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, { struct gl_shader_program *shProg; const GLint size = -1; /* unknown size */ - GLint i, oldIndex; + GLint i; GLenum datatype = GL_FLOAT_VEC4; shProg = _mesa_lookup_shader_program_err(ctx, program, @@ -536,14 +540,6 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, return; } - if (shProg->LinkStatus) { - /* get current index/location for the attribute */ - oldIndex = _mesa_get_attrib_location(ctx, program, name); - } - else { - oldIndex = -1; - } - /* this will replace the current value if it's already in the list */ i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index); if (i < 0) { @@ -551,12 +547,10 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, return; } - if (shProg->VertexProgram && oldIndex >= 0 && oldIndex != index) { - /* If the index changed, need to search/replace references to that attribute - * in the vertex program. - */ - _slang_remap_attribute(&shProg->VertexProgram->Base, oldIndex, index); - } + /* + * Note that this attribute binding won't go into effect until + * glLinkProgram is called again. + */ } @@ -798,24 +792,29 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *nameOut) { + const struct gl_program_parameter_list *attribs = NULL; struct gl_shader_program *shProg; shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib"); if (!shProg) return; - if (!shProg->Attributes || index >= shProg->Attributes->NumParameters) { + if (shProg->VertexProgram) + attribs = shProg->VertexProgram->Base.Attributes; + + if (!attribs || index >= attribs->NumParameters) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)"); return; } - copy_string(nameOut, maxLength, length, - shProg->Attributes->Parameters[index].Name); + copy_string(nameOut, maxLength, length, attribs->Parameters[index].Name); + if (size) - *size = shProg->Attributes->Parameters[index].Size - / sizeof_glsl_type(shProg->Attributes->Parameters[index].DataType); + *size = attribs->Parameters[index].Size + / sizeof_glsl_type(attribs->Parameters[index].DataType); + if (type) - *type = shProg->Attributes->Parameters[index].DataType; + *type = attribs->Parameters[index].DataType; } @@ -937,6 +936,7 @@ static void _mesa_get_programiv(GLcontext *ctx, GLuint program, GLenum pname, GLint *params) { + const struct gl_program_parameter_list *attribs; struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); @@ -945,6 +945,11 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program, return; } + if (shProg->VertexProgram) + attribs = shProg->VertexProgram->Base.Attributes; + else + attribs = NULL; + switch (pname) { case GL_DELETE_STATUS: *params = shProg->DeletePending; @@ -962,11 +967,10 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program, *params = shProg->NumShaders; break; case GL_ACTIVE_ATTRIBUTES: - *params = shProg->Attributes ? shProg->Attributes->NumParameters : 0; + *params = attribs ? attribs->NumParameters : 0; break; case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: - *params = _mesa_longest_parameter_name(shProg->Attributes, - PROGRAM_INPUT) + 1; + *params = _mesa_longest_parameter_name(attribs, PROGRAM_INPUT) + 1; break; case GL_ACTIVE_UNIFORMS: *params = shProg->Uniforms ? shProg->Uniforms->NumUniforms : 0; @@ -1108,7 +1112,8 @@ get_matrix_dims(GLenum type, GLint *rows, GLint *cols) /** * Determine the number of rows and columns occupied by a uniform - * according to its datatype. + * according to its datatype. For non-matrix types (such as GL_FLOAT_VEC4), + * the number of rows = 1 and cols = number of elements in the vector. */ static void get_uniform_rows_cols(const struct gl_program_parameter *p, @@ -1117,11 +1122,17 @@ get_uniform_rows_cols(const struct gl_program_parameter *p, get_matrix_dims(p->DataType, rows, cols); if (*rows == 0 && *cols == 0) { /* not a matrix type, probably a float or vector */ - *rows = p->Size / 4 + 1; - if (p->Size % 4 == 0) - *cols = 4; - else - *cols = p->Size % 4; + if (p->Size <= 4) { + *rows = 1; + *cols = p->Size; + } + else { + *rows = p->Size / 4 + 1; + if (p->Size % 4 == 0) + *cols = 4; + else + *cols = p->Size % 4; + } } } |