diff options
author | Alex Deucher <alexdeucher@gmail.com> | 2009-06-12 12:09:34 -0400 |
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committer | Alex Deucher <alexdeucher@gmail.com> | 2009-06-12 12:09:34 -0400 |
commit | 1036ef2bf468611d37b5df06fc4424f2002e3837 (patch) | |
tree | f0859a6d903c2570a0a00c918da88139f8f7d065 /src/mesa/shader/shader_api.c | |
parent | 917f8bc1a85e61311cef6478127b387df70fba14 (diff) | |
parent | 1cd0afffc9edbcac690f8ab436aecfced26b0aba (diff) |
Merge master and fix conflicts
Diffstat (limited to 'src/mesa/shader/shader_api.c')
-rw-r--r-- | src/mesa/shader/shader_api.c | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 61289db2d2..a8390d3094 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -51,11 +51,6 @@ #include "glapi/dispatch.h" -#ifndef GL_PROGRAM_BINARY_LENGTH_OES -#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 -#endif - - /** * Allocate a new gl_shader_program object, initialize it. */ @@ -1492,7 +1487,7 @@ _mesa_use_program(GLcontext *ctx, GLuint program) return; } - FLUSH_VERTICES(ctx, _NEW_PROGRAM); + FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); if (program) { shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram"); @@ -1514,6 +1509,10 @@ _mesa_use_program(GLcontext *ctx, GLuint program) shProg->Shaders[i]->Name, shProg->Shaders[i]->Type); } + if (shProg->VertexProgram) + printf(" vert prog %u\n", shProg->VertexProgram->Base.Id); + if (shProg->FragmentProgram) + printf(" frag prog %u\n", shProg->FragmentProgram->Base.Id); } } else { @@ -1794,7 +1793,7 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, return; } - FLUSH_VERTICES(ctx, _NEW_PROGRAM); + FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); uniform = &shProg->Uniforms->Uniforms[location]; @@ -1902,7 +1901,7 @@ set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program, */ static void _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, - GLenum matrixType, GLint location, GLsizei count, + GLint location, GLsizei count, GLboolean transpose, const GLfloat *values) { struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; @@ -1934,7 +1933,7 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, return; } - FLUSH_VERTICES(ctx, _NEW_PROGRAM); + FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); uniform = &shProg->Uniforms->Uniforms[location]; |