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authorBrian <brian@yutani.localnet.net>2007-02-24 15:39:37 -0700
committerBrian <brian@yutani.localnet.net>2007-02-24 15:39:37 -0700
commit5e80c62f3178a65bebca942aa0b1e5d16c34b2a9 (patch)
tree2ee01ff0a4b6221b6634f05301d12de7a2cb99e9 /src/mesa/shader/shader_api.c
parent197af3dc3242af4cac5213e095ac6639f6c782cd (diff)
Remove unneeded _Fragment/VertexShaderPresent fields, update comments.
Diffstat (limited to 'src/mesa/shader/shader_api.c')
-rw-r--r--src/mesa/shader/shader_api.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index c439f71f41..70ceb70fe7 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -199,8 +199,7 @@ _mesa_lookup_shader(GLcontext *ctx, GLuint name)
void
_mesa_init_shader_state(GLcontext * ctx)
{
- ctx->Shader._FragmentShaderPresent = GL_FALSE;
- ctx->Shader._VertexShaderPresent = GL_FALSE;
+ /* no-op */
}