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authorBrian Paul <brian.paul@tungstengraphics.com>2008-05-07 08:55:33 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-05-07 08:55:33 -0600
commita56a59ce74b7f18f25a13992d2a2c1ae7cf973ce (patch)
tree77480d5ff607adcfa5c7688805c514e4ab5c51e3 /src/mesa/shader/shader_api.c
parent10b7192747087ec25f97cdfcfc062654a2d8fe6d (diff)
gallium: implement full reference counting for vertex/fragment programs
Use _mesa_reference_vert/fragprog() wherever we assign program pointers. Fixes a memory corruption bug found with glean/api2 test. Another memory bug involving shaders yet to be fixed... Picked from gallium-0.1
Diffstat (limited to 'src/mesa/shader/shader_api.c')
-rw-r--r--src/mesa/shader/shader_api.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 9c419c9903..f12fa28d97 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -80,8 +80,7 @@ _mesa_clear_shader_program_data(GLcontext *ctx,
* original/unlinked program.
*/
shProg->VertexProgram->Base.Parameters = NULL;
- ctx->Driver.DeleteProgram(ctx, &shProg->VertexProgram->Base);
- shProg->VertexProgram = NULL;
+ _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL);
}
if (shProg->FragmentProgram) {
@@ -89,8 +88,7 @@ _mesa_clear_shader_program_data(GLcontext *ctx,
* original/unlinked program.
*/
shProg->FragmentProgram->Base.Parameters = NULL;
- ctx->Driver.DeleteProgram(ctx, &shProg->FragmentProgram->Base);
- shProg->FragmentProgram = NULL;
+ _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL);
}
if (shProg->Uniforms) {