diff options
author | Keith Whitwell <keith@tungstengraphics.com> | 2008-09-18 19:06:20 +0100 |
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committer | Keith Whitwell <keith@tungstengraphics.com> | 2008-09-18 19:07:33 +0100 |
commit | a8d1521f30766b6a4707aa9966e1f2f9c0b3ac00 (patch) | |
tree | 3d457d02a4d6167c2b720f8b55a59a32f33aaed9 /src/mesa/shader/shader_api.c | |
parent | 89ab66448e1bcd78caab6678261c2885dcff741c (diff) | |
parent | 0b8e19ffc51c29543796d4f1e3243e97d8c32671 (diff) |
Merge commit 'origin/gallium-0.1' into gallium-0.2
Conflicts:
src/mesa/shader/slang/slang_link.c
Diffstat (limited to 'src/mesa/shader/shader_api.c')
-rw-r--r-- | src/mesa/shader/shader_api.c | 19 |
1 files changed, 13 insertions, 6 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 0d65af9738..decdec53ed 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -1112,7 +1112,8 @@ get_matrix_dims(GLenum type, GLint *rows, GLint *cols) /** * Determine the number of rows and columns occupied by a uniform - * according to its datatype. + * according to its datatype. For non-matrix types (such as GL_FLOAT_VEC4), + * the number of rows = 1 and cols = number of elements in the vector. */ static void get_uniform_rows_cols(const struct gl_program_parameter *p, @@ -1121,11 +1122,17 @@ get_uniform_rows_cols(const struct gl_program_parameter *p, get_matrix_dims(p->DataType, rows, cols); if (*rows == 0 && *cols == 0) { /* not a matrix type, probably a float or vector */ - *rows = p->Size / 4 + 1; - if (p->Size % 4 == 0) - *cols = 4; - else - *cols = p->Size % 4; + if (p->Size <= 4) { + *rows = 1; + *cols = p->Size; + } + else { + *rows = p->Size / 4 + 1; + if (p->Size % 4 == 0) + *cols = 4; + else + *cols = p->Size % 4; + } } } |