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authorZou Nan hai <nanhai.zou@intel.com>2008-04-22 15:50:40 +0800
committerZou Nan hai <nanhai.zou@intel.com>2008-04-22 15:50:40 +0800
commitc9c64a100d5d0661fd672af040a68bd4e7292940 (patch)
tree1a09bd39ee5213c12db46be38477e02f03c8dc95 /src/mesa/shader/shader_api.c
parentf61e51ee98a2f43ad61e98353eae2cd8dc8a272f (diff)
[i965] This is to fix random crash in some maps of Ut2004 demo.
e.g. bridge of fate. If vs output is big, driver may fall back to use 8 urb entries for vs, unfortunally, for some unknown reason, if vs is working at 4x2 mode, 8 entries is not enough, may lead to gpu hang.
Diffstat (limited to 'src/mesa/shader/shader_api.c')
0 files changed, 0 insertions, 0 deletions